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Comment History
WNxCABAL
WNxCABAL - - 6 comments @ C&C: Nascence

Hiya, yes sorry I haven't updated here in a while. I'll update later on.
The new URL is Tibnas.com

Good karma+2 votes
WNxCABAL
WNxCABAL - - 6 comments @ C&C: Nascence

Join the forums!
Goto Cabalonline.com and click Tiberium Nascence!

Good karma+1 vote
WNxCABAL
WNxCABAL - - 6 comments @ C&C: Nascence

Just to let you know, I've done 2 things.
1. I've renamed the mod to C&C: Tiberium Nascence
2. Updated the mod profile to show the new WIP site for Tiberium Nascence!

Good karma+1 vote
WNxCABAL
WNxCABAL - - 6 comments @ WNxCABAL

Hi, Currently my models are made in 3DS MAx 7.
Lucas Arts / Petroglyph have not presently released a mod pack, however they are due to release a new patch soon and rumour has it that it will include a map editor.

Good karma+1 vote
WNxCABAL
WNxCABAL - - 6 comments @ C&C: Nascence

As I say tombug, it will start off being a simple Land skirmish, then I will add the extras.

Gat, Imagine C&C which was released in 1995 on a modern engine. That is what I intend on doing. There will be no more than two teams.
EaW, as you might know has 2 alliences which each have their own bases. Nascence will have a similar gameplay style. But, you will not have reinforcements. Instead you will be able to purchase your units from their structures (possibly all from the 1 menu!).
The structures will be prebuilt, unless I find a way to do it C&C style!

Really, Its going to be alot like C&C Renegade, with the true TD setting & RTS gameplay!

Good karma+1 vote
WNxCABAL
WNxCABAL - - 6 comments @ C&C: Nascence

Hi Gat,
I will first start with making it to the original specification. When there is time & room for improvement to the assets + gameplay, they will be announced. For now the plan is to have simple Land skirmishes and SP.

Good karma+1 vote