I am Mário, but also known as Wizardum and Wizzy. I'm a beginner/intermediate C# programmer. I'm working to be a Indie Game Developer using the XNA Game Studio tecnology provided freely by Microsoft. I'm building up my game programming experience, I worked on a 2D game development tool and I'm currently working on several game projects. Because IndieDB is so awesome I will use it has my own online portfolio. You can also follow me on Twitter: Wizardum

Report RSS LDK is no more

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I've been working on LDK since around September 2010 and have been very happy about it since I had the opportunity to learn plenty of new stuff about software development and such.

I was working on LDK for a team, called PauldronGames.
But PauldronGames have been suffering, along the way, of a disease called "inactivity".
In a team of around 10 members, only two or three actually do something, that's very demotivating.

No video update was released, but the editor had a significant improvement since the last update.
I integrated audio support and more stability, implemented Farseer Physics and Mercury Particle Engine in the LunarEngine. So basically the editor got pretty powerful and I started a discussion in the team to what game we should start working.

Guess what? there were a few answers, around 4 members participated in the discussion (including me) and the last post made (which was also made by me) was a week ago.
I decided to leave the team, I'm that kind of guy that actually likes to work with others, and I was working almost alone so ^^

Anyway, I could continue work on the editor right?
Well wrong.
when I started working on the editor, I should have designed and planned the editor better.
Though the editor is now a bit more stable than it was previously, it's very hard to maintain, specially when a new feature is added. Usually a lot of stuff needs to be changed in order for it to work properly, and it kills so much time to get things right.

Also, the editor had the ability to build assets, like in Visual Studio, compile your images and assets into xnb files. However the files don't get compressed in my editor so an image of around 200kb gets up to 9mb. It's really crazy xD

So basically, I'm not going to keep developing LDK but...
yes, there is a 'but', I'm planning on starting the development of a new editor. With the same concept, helper for XNA to create games, but with new features and better design.
The name will be different as well, still deciding on it.

Regarding LDK, I'm still considering if I should open source it and distribute it on codeplex or something.

And that's it for now, no one will be reading this probably, I'm not famous yet xD
But if you do happen to stumble upon this, don't be shy and share your thoughts ^^

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