I am Mário, but also known as Wizardum and Wizzy. I'm a beginner/intermediate C# programmer. I'm working to be a Indie Game Developer using the XNA Game Studio tecnology provided freely by Microsoft. I'm building up my game programming experience, I worked on a 2D game development tool and I'm currently working on several game projects. Because IndieDB is so awesome I will use it has my own online portfolio. You can also follow me on Twitter: Wizardum

Comment History
Wizardum
Wizardum - - 23 comments @ Cubey Trailer, Linux version and Cubey information.

Great job guys!
I'll be buying this game ^^

Also, congratulations Kim!
We have worked together in the past, you have always been awesome and have always surprised me.
You deserve all this success ^^

I have good hopes for the team and I'm looking forward to see more work from you! ;)

Good karma+1 vote
Wizardum
Wizardum - - 23 comments @ 2D Lighting System

this looks great! tracking.

I wonder, how have you done the enemy's trail effect?

Good karma+2 votes
Wizardum
Wizardum - - 23 comments @ Hero-Arena

the models look so amazing, why haven't I heard of this before?
I'm definitely tracking this, it looks pretty awesome!

I love this graphic style, I suppose a cel-shading effect is in the plans? it would definitely boost this up! At least I think so.

Keep up with the awesome work guys, I'm watching you ;)

Good karma+2 votes
Wizardum
Wizardum - - 23 comments @ The 'Really Big' Bundle Is Here!

I got it! Awesome work guys!

Good karma+2 votes
Wizardum
Wizardum - - 23 comments @ 2012 Independent Games Festival Opens Submissions

ok, this sounds awesome!
But what if I want to participate and can't be physically present in the GDC?

Good karma+1 vote
Wizardum
Wizardum - - 23 comments @ Do you specialize in one development role or many?

very very specialized, programming only xD

Good karma+1 vote
Wizardum
Wizardum - - 23 comments @ Small update for the month of April

I'm really glad I found this!
Pretty much everything resembles the good old crash bandicoot, except for the graphics, it looks so much better this way.

Indeed an innovative idea.

I was going to rant about copyright stuff but then I noticed this was a mod xD
Nevertheless, a new crash bandicoot should be made with the current technology in my opinion.

Anyway, this looks awesome, I just think the game could be more fast-paced. Right now it seems like you're playing in slow-motion. Maybe it's the animations' speed or something, but even the jump looks very slow.

Regardless, congratz for a job well done!

Good karma+3 votes
Wizardum
Wizardum - - 23 comments @ Lunar Development Kit

There are no plans for a beta public release of LDK

Good karma+1 vote
Wizardum
Wizardum - - 23 comments @ Lunar Development Kit - Update 3

I'm not the one responsible for the character editor, so I don't know it's development status.
I'll ask James to post an update of the Character Editor

Good karma+2 votes
Wizardum
Wizardum - - 23 comments @ Lunar Development Kit - Update 2

it would be nice if you said that in english

Good karma+2 votes
Wizardum
Wizardum - - 23 comments @ Lunar Development Kit

Yes there is, I didn't include that in the description, but networking support is a must have nowadays.

Good karma+3 votes
Wizardum
Wizardum - - 23 comments @ REFUSION

I've been wondering about the limits of mr. SamOne regarding players online and the world size.

I wanted to know how many players online can your engine support without any significant lag. I'm not sure how this multiplayer thing works so I'm curious.

And I'm also curious about how huge would a regular world map be.
I know one of Bethesda Softworks first games had the biggest world of all games, with around 50km I believe.
What are the limits for this engine?

I have quite a good idea of how this game would look immersive and reaslistic, and could even compare it to the world of Avatar, but it will depend on your answers.

Thanks for reading.
Mario

Good karma+2 votes
Wizardum
Wizardum - - 23 comments @ Upcoming Video and Q&A

I'm actually wondering if a game like this can withstand a great number of players online in a huge map.

By great number of players I mean over 64 players online. I would like to know the limit of players that the engine can withstand with no significant lag.

And by huge map I mean really huge.
I've heard one of Bethesda Softworks first games had the hugest map, with around 50km. I was curious about how big a regular map in Refusion would be.

I got a general idea of how this game would look really immersive and realistic. I could it even compare it to the world of Avatar, but it depends on your aswers.

Thanks for reading.

Good karma+6 votes
Wizardum
Wizardum - - 23 comments @ Ragdoll knockouts test (HD)

it's definitely a cool feature!

Slow motion on the last mortal strike makes everything much more immersive!

Good job! Keep it up! ;)

Good karma+2 votes
Wizardum
Wizardum - - 23 comments @ New thoughts

yah, I'd definitely go for UDK. It has all the tools you need! and suports a lot of platforms.

If you have a team, or at least can do a bit of everything, you're good to go! ;)

Good karma+2 votes
Wizardum
Wizardum - - 23 comments @ New Character Marie

I think she's kinda ugly lol, with all that muscles and such.

Unless that was your initial idea, I'd suggest a more sexy-looking girl ^^

Good karma+2 votes
Wizardum
Wizardum - - 23 comments @ Cell.Protect

Simple game, pretty cool effects actually.

The gameplay is a bit odd, I believe it's because the collision radius of the cell is a bit too high, maybe lower it, the player can enter it a bit, but eventually gives it more freedom to go around.

I would also suggest to throw up some different colors, there is one type of enemy right now, so add up more enemies and distinguish them with different colors, and maybe when they hit the cell, the cell becomes the color of the enemy.

The things that the enemies drop should have some effect when they disappear (when you don't get them in time), like a little particle explosion or just a fade away effect.

Also I discovered a bug. After you play the first time, when you go play it again (without quiting the game and executing it again) no enemies appear anymore.

Well after saying bad things, I must say I really like the main menu, the blurriness, the stuff moving around, a very nice touch you put there.

This is a game that needs some improvement, and I stated here what I believed to be the things that could be improved.
But the game is yours and of course you decide what to do.

I hope I didn't offend you in any way.

The best of luck to you,
Mário

Good karma+1 vote
Wizardum
Wizardum - - 23 comments @ Warp Speed

Promising indeed!
It was a bit odd to play though, well it's not like something we are used to so.

But you have a good concept here!

I just hope you guys keep up the good work, like you have been so far, and looking forward to see this final released.

Btw is it commercial or freeware?

Good karma+2 votes
Wizardum
Wizardum - - 23 comments @ Sanctum

This game is just amazing!

Made me remember when I played tower defense games on wc3.

But this is a whole new experience!
Just for the small action trailer I can say it features really good environment, creature design originality, the sci-fi theme looks actually pretty awesome, the towers build themselves impressively!
What more can I say?

I will say that I'm going to track this game, to check on future updates, and I'm grabbing the demo.

But wait, where's the demo?

Good karma+1 vote
Wizardum
Wizardum - - 23 comments @ ORION: Prelude

this is a quite beautiful cave!

You guys are doing a great job here, and if I heard right, this is all placeholders.
If that is so, I can't imagine how it will look like when everything is done!

Congratz and keep going!

Good karma+2 votes
Wizardum
Wizardum - - 23 comments @ I play indie games mainly on

if you (just an example) worked with the XNA framework to make your games, you could make indies for the Xbox360, so there you go.

Still, indies seem more popular on pc and I had only played a few on pc.

Good karma+2 votes
Wizardum
Wizardum - - 23 comments @ XaggerStudios

We are currently developing the game. I'm coding all the base engine of the game, so it will take a bit before we get something to show.
But it will come.

For now you just need to know it's a 2D top-down space shooter with, I hope, a new twist: Color. I'm not going to say anything else =)

Cheers

Good karma+2 votes