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So, would you be interested in my research on the exact damage equations of the game?
And this is the source code that alundiou posted: Pastebin.com
Currently I have some contradictory infromation, but I'm hoping to get it all figured out.
Speaking of which, I noticed that you changed the second parameter in [actor_body_damage_absent]
bip01_pelvis = 1.0, -1
to 0. Can you shed a light on that?
I would love to work together with you on this mod.
For example, according to what I've found on a Russian site (will update if incorrect) it seems that the damage equation for a bullet fired at an npc where k_ap=0 is
hit_power * k_hit * hit_fraction * Sd * 100
sd being [stalker_damage] from m_stalker.ltx
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