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Comment History
Voron3D
Voron3D - - 22 comments @ DirectX11 Renderer for UT,UG,Rune, HP1&2, ST, CBU and DX version 1.6.1

Hello) Your renderer just amazing) ASSAO, HDR and SSR make these games look so much better, but is it possible implement multipass rendering as alternative option in the future?) In UT99 skyboxes in maps like DM-Agony look wrongXD Anyway, thanks a lot for the hard work. (Sorry fo my english)

Good karma+1 vote
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Hello) New sounds of shotgun and plasma gun just amazing! But I found some bugs: 1) When I use one of mutators "NO Zombie Rifle+MP40", "NO Zombie Rifle","NO MP40", double weapons switch works not only on the special button, but also on the number buttons. 2) When a player in invisibility mode makes brutal kill, camera can not switch back to the first person view. And what do you think about the idea to add a SSG from "Smooth Doom" mod?

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

hellish* :DD

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Yes) Some new infernal army of hellis jumpers:D

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

What do you think about the idea that the imps as previous attacks in a jump , but being near the player beat him with their hands, without using jump? (I hope I have not confused the words in question:D)

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Wow! So much content for 2 months) You and your helpers - you are just a monsters) Is it possible in the next update to rebalance attack of imps? Just very strange that being close to the player , they attack almost always in the jump)

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

As always waiting for the updates) Good luck!

Good karma+1 vote
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Hello again) Very cool update) But is it possible in the next update to teach monsters combining special attacks with normal attacks? For variety)

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

But the ability to shoot a gun while the other gun reloading seems to me a very interesting)

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

I respect your opinion and agree with your version reloading control in dual weapons mod)(Sorry for not the best English)

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Good luck and thank you for your work! After your modification, the original Brutal Doom is boring)

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Hello again) What do you think about the idea to add the ability to be reload every gun alone in dual weapons mode. For example, when you press the left mouse button, and then press R (when the left mouse button is pressed), reloading the left gun (and also with the right mouse button).
And at the same time while reloading the first gun, second gun can shoot. This is probably very difficult to implement, but what do you think about this idea?

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

I have not seen a new zombie rifle, but if it is cooler v20 rifle, replacement mutator would be very useful)

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Hello) You can add a new Quakers Plasma Gun and Zombie Rifle as the mutators? And the new Zombie Rifle is an alternative version of the original Rifle? Or it is used only zombies?

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

I did not notice:D A very cool feature)

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Hello) I would like to know whether in the future to improve alt-fire of rocket launcher? Just i noticed the difference only in the rate of fire or something does not work correctly? (Again, sorry for my not the best English :D)

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Thanks man! Now everything is fine)

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

I like this idea)

Good karma+3 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Thanks! I am waiting for updates)

Good karma+3 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Mod prettier every update, but is it possible to add the ability to turn off the sounds of bullet hits in the main character and the sound of footsteps. Everything in mod is very cool, but these sounds beat my ears:D (I'm sorry for my not so good English)

Good karma+2 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

I am waiting for update:) By the way, how do you think about the idea to make an alternative sprites for super shotgun, similar to those that were in the mod project brutality?

Good karma+3 votes
Voron3D
Voron3D - - 22 comments @ Brutal Pack V10 Beta 8.2 (PATCHED)

Very good mod. But is it possible to turn off the new voiceovers zombies? It's just in my opinion does not fit into the atmosphere. Sorry for my bad English.

Good karma+3 votes