It's uni_anim_detectors.script
It's uni_anim_detectors.script
Hello, great mod! But there is a file conflict with Device of Anomaly Redone.
Honestly I do not know. because I tested it many times on different modpacks and everything worked. Dynamic shadows only work on dx10 or dx11(highly recommend).
Hello, this mod has conflicts with yours?
Re:pack? You can safely put my mod higher. But i can make a patch for this mod as an option, I just don’t understand upscaled textures(
Именно в файле уровня? aref_v вместо trans_v. А если в игре то моды в описании.
Yes. There is the patch for New Locations.
Re:done collection is npc mod, so fully compatible.
modded exes instaled?
Я после ставил, всё работает
I meant a player who likes to load saves very often, if something didn’t turn out as perfectly as he wanted, he would think before doing it again because of some little thing.
Is it possible to play this animation when loading a save when you are still alive?
Hello, thank you for this mod! Is it possible to increase the resolution of the smoke?
Hello, is it possible to fix the problem with the camouflage net?
Here's a video: Youtu.be
Тоже самое, транспорт черно синий весь.
! error in model [dynamics\weapons\wpn_grenes\wpn_vog25hattab_hud]. Unable to load motion file 'anomaly_weapons\hud_animation\wpn_f1_hud_animation.omf', section 'grenade_vog25hattab_hud'.
FATAL ERROR
[error]Expression : m_Motions.size()
[error]Function : CKinematicsAnimated::Load
[error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
[error]Line : 871
section 'grenade_vog25hattab_hud'
model 'dynamics\weapons\wpn_grenes\wpn_vog25hattab_hud'
Thank you!
When I started the game as usual (everything worked fine before), for some reason the grass collision stopped working, although the collision of bushes and tree foliage still worked. I turned it on and off several times with restarts but it still didn’t work.
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