This member has provided no bio about themself...

Comment History
VodkaPivin
VodkaPivin - - 20 comments @ KBP RSh-12 revolver v1.01

It's uni_anim_detectors.script

Good karma+1 vote
VodkaPivin
VodkaPivin - - 20 comments @ KBP RSh-12 revolver v1.01

Hello, great mod! But there is a file conflict with Device of Anomaly Redone.

Good karma+1 vote
VodkaPivin
VodkaPivin - - 20 comments @ Barbwire shadow fix

Thank you! Yes, 100% !

Good karma+2 votes
VodkaPivin
VodkaPivin - - 20 comments @ Barbwire shadow fix

Honestly I do not know. because I tested it many times on different modpacks and everything worked. Dynamic shadows only work on dx10 or dx11(highly recommend).

Good karma+2 votes
VodkaPivin
VodkaPivin - - 20 comments @ Barbwire shadow fix

Hello, this mod has conflicts with yours?

Good karma+1 vote
VodkaPivin
VodkaPivin - - 20 comments @ Barbwire shadow fix

Added, my friend!

Good karma+2 votes
VodkaPivin
VodkaPivin - - 20 comments @ Barbwire shadow fix

Re:pack? You can safely put my mod higher. But i can make a patch for this mod as an option, I just don’t understand upscaled textures(

Good karma+2 votes
VodkaPivin
VodkaPivin - - 20 comments @ Barbwire shadow fix

Именно в файле уровня? aref_v вместо trans_v. А если в игре то моды в описании.

Good karma+1 vote
VodkaPivin
VodkaPivin - - 20 comments @ Barbwire shadow fix

Strange, what level is this?

Good karma+1 vote
VodkaPivin
VodkaPivin - - 20 comments @ Barbwire shadow fix

Yes. There is the patch for New Locations.
Re:done collection is npc mod, so fully compatible.

Good karma+1 vote
VodkaPivin
VodkaPivin - - 20 comments @ consistent head protection DLTX

modded exes instaled?

Good karma+3 votes
VodkaPivin
VodkaPivin - - 20 comments @ Shaders Look Better v1.1.0

Я после ставил, всё работает

Good karma+1 vote
VodkaPivin
VodkaPivin - - 20 comments @ [MODDED EXES, WCT REQUIRED]Self-Kill 1.2

I meant a player who likes to load saves very often, if something didn’t turn out as perfectly as he wanted, he would think before doing it again because of some little thing.

Good karma+2 votes
VodkaPivin
VodkaPivin - - 20 comments @ [MODDED EXES, WCT REQUIRED]Self-Kill 1.2

Is it possible to play this animation when loading a save when you are still alive?

Good karma+2 votes
VodkaPivin
VodkaPivin - - 20 comments @ [v1.5] Volumetric smoke for Agroprom Underground

Hello, thank you for this mod! Is it possible to increase the resolution of the smoke?

Good karma+3 votes
VodkaPivin
VodkaPivin - - 20 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Hello, is it possible to fix the problem with the camouflage net?
Here's a video: Youtu.be

Good karma+1 vote
VodkaPivin
VodkaPivin - - 20 comments @ Cordon Update

Тоже самое, транспорт черно синий весь.

Good karma+2 votes
VodkaPivin
VodkaPivin - - 20 comments @ DLTX MTacWPack 0.94

! error in model [dynamics\weapons\wpn_grenes\wpn_vog25hattab_hud]. Unable to load motion file 'anomaly_weapons\hud_animation\wpn_f1_hud_animation.omf', section 'grenade_vog25hattab_hud'.

FATAL ERROR

[error]Expression : m_Motions.size()
[error]Function : CKinematicsAnimated::Load
[error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
[error]Line : 871

section 'grenade_vog25hattab_hud'
model 'dynamics\weapons\wpn_grenes\wpn_vog25hattab_hud'

Good karma+1 vote
VodkaPivin
VodkaPivin - - 20 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

When I started the game as usual (everything worked fine before), for some reason the grass collision stopped working, although the collision of bushes and tree foliage still worked. I turned it on and off several times with restarts but it still didn’t work.

Good karma+1 vote