This is very beginning of my game devblog and I'm excited to show you this week development progress
I started my project 3 month ago. My goal is to make 2d game along with my own small game engine for it(and my future projects).
In my game I wanted to make destruction of asteroids even more funny than in classic game. That's why I implemented procedural destruction for asteroid
Also I was inspired by modern asteroids like games and implemented skills mechanics into the game:
I started this week with a health system rework. I wanted shields to regenerate and instead of regeneration for hull's healths I created repair collectables which are spawned from asteroids:
These collectables are green circles on this image. If your hull is damaged they will repair it. I will continue to work on health system only if it does not complicate the game. Also I added collectable temporal abilities into the game such as: side bullets for blaster gun, double coins and double experience. The idea behind this collectables is also to balance gameplay between killing enemies and destroying the asteroids.
I added new enemies such as snakes which you may see on the first picture, rotation behavior ships and rocket gun:
My plan for the next two weeks is to make playable closed demo.
I also don't know how to name the game if you have any interesting ideas please suggest!