I share personal mods for the people who love Oblivion and my content is dedicated to the ones who maintain the spirit of modding, made of passion and affection. My personal site is currently down, I must find the time to get back to it :/ ________________________________ UPDATE September 2021: 2 NEW MODS (Castles and Cathedrals for Oblivion, interiors and exterior). UPDATE November 2021: NEW MOD (complete Khajiit race textures and alternative hands mesh with nails). UPDATE December 2021: NEW MOD (complete Argonian race textures and alternative hands mesh with nails). UPDATE February 2024: NEW MOD (remade the 2 Oblivion intro video sequences 1920x1080 with same effects as the original). UPDATE February 2024: NEW MOD (new Khajiit head mesh, mouth, tongue, teeth lower and upper meshes included). UPDATE February 2024: Updated Skin Khajiit mod to VERSION 2.

Report RSS Oblivion UI controller full compatibility - WIP

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Experimenting with a personal UI, never touched the interface in Oblivion, I'm doing something simple but entirely compatible with NorthernUIAway for controller support.

So the focus here is to have something nice but fully compatible with controller support.

Done new fonts, the Kingthings Petrock Regular in two smaller size and it wasn't easy since Oblivion uses the freaking double .fnt plus .tex format, besides I had already worked on 2 menus, hence I had to set the glyphs of the fonts to match my initial setup, what a pain. And after all that, I may use Theo's ones which are cleaner since with the right application he didn't forced the line height. No, I think I will end up using one of him and 2 of mine, I managed to get good results.

Now I'm finishing the Stats menu, the Inventory menu is done.

It's an interesting work, it drives me crazy sometimes, and some values are a bitch to find too. Learning a ton from Beider first UI mod from many years ago, on which all the UI mods around are based, while I cannot use his code (it's not suitable for controller support), I keep it as a reference.

Why bother? Because yes. I want to use the controller like it's natively implemented (the miracle mod NorthernUI made it possible) and as well I want things in my game made by me, so I work on this very gladly, and in order to learn about the UI, I start from where it all begun: BTMod.

A lot of fun but time consuming. Good so far, everything works.

In case, I will share it. Someone may like it and enjoy it along with full functionality for controller.


I may add some pics later on.

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