I share personal mods for the people who love Oblivion and my content is dedicated to the ones who maintain the spirit of modding, made of passion and affection. My personal site is currently down, I must find the time to get back to it :/ ________________________________ UPDATE September 2021: 2 NEW MODS (Castles and Cathedrals for Oblivion, interiors and exterior). UPDATE November 2021: NEW MOD (complete Khajiit race textures and alternative hands mesh with nails). UPDATE December 2021: NEW MOD (complete Argonian race textures and alternative hands mesh with nails). UPDATE February 2024: NEW MOD (remade the 2 Oblivion intro video sequences 1920x1080 with same effects as the original). UPDATE February 2024: NEW MOD (new Khajiit head mesh, mouth, tongue, teeth lower and upper meshes included). UPDATE February 2024: Updated Skin Khajiit mod to VERSION 2.

Report RSS Oblivion being Oblivion - Insane issue with rings

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I sincerely don't know what the fuck is wrong with rings in Oblivion.

I ran into several problems regarding items in all the games I modded (as naturally when modding a game), FO3, FNV and Skyrim, but everything has always been solved with logic, patience, or the knowledge other players shared in forum boards or tutorials.

I NEVER encountered in those games the WEIRD things I sometimes see in Oblivion.

And in this case (rings models!) there is no logic, nor patience, nor other's suggestions that can possibly explain what the fuck is going on!


This time around, it makes no sense whatsoever!


Oblivion freaks out with rings, BEHOLD the madness of this game:

if you create rings as clothes (the category "Clothes"), and I mean skinned meshes, with bone weights, like any outfit model (not like the vanilla rings that have extra data Prn with the value of a bone to which the ring is attached), SOOOO if you crate a ring like the most common thing on earth, aka a weighted mesh... this is the result:

the ring wont render on the player.


LOL WHAT



On NPCs it renders, not on the player.


I can't find for the life of me a possible explanation to this insane fuckery.


But

behold again


there is more, I made a discovery so 'awesome' that my jaws dropped underground:

if you create that exact same ring (NOTHING DIFFERENT) as armor (the category "Armor"), then it renders anywhere with not problems at all!


What can I say? Other than WTF

Ah yes... "IT JUST WORKS"(cit)



So, to summarize:


  • A custom ring is not displayed on the Player, while it displays perfectly on ALL NPCs.


  • If you add that same custom ring to the game as 'Armor' instead of 'Clothes', it will be displayed with no problem: on Player AND NPCs.



So, after I've spent an outrageous amount of time trying to solve this mystery to no avail, I had 2 possibilities to circumvent the ring issue:

1. make all my rings as Armor instead of Clothes, which I despise as a solution. I have assigned new models to ALL vanilla rings and I don't like to make them all Armor, changing also Leveled Lists and all the clusterfuck of records that need to be changed, only because they wont render on my character. Even creating an exclusive set for my character only, when picking a vanilla ring, I don't like this solution. It could be ok for new ring but not the vanilla ones.

2. I see there is a function that makes it render the rings, so I'm attaching a simple one-line script to every freaking ring.


I don't know if I'll keep this solution or if I'll ever find out what the hell is wrong with rings.


If anyone is interested, encountering the same problem with rigged rings models, what I did is to attach to the rings a script object with OnEquip Player block and use player.Update3D


In this case the Update3D function perfectly works on player, (the official OBSE documentation reports this function not always works on player, in this case it works for what I've seen so far).


I would have avoided adding a script object, but until I find out why in the "it just works" world this is happening, I'll keep it.


-----------------------

P.S. There are very few ring mods around (it's a small item barely visible after all), the few old mods of rings I found... they add IN FACT new rings to the game as Armor.

Who made those rings years ago, surely ended up baffled like me today and discovered rings are rendered with no problem ONLY if added as Armor.

Oblivion is incredibly weird sometimes.


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Strogglet15
Strogglet15 - - 1,329 comments

Haha! It's so funny how Oblivion has this problem, meanwhile its mutant brother FO3 does not, I wonder if it's just as bad in Morrowind.

Also this talk about Rings makes me think you're making a retexture for rings, maybe even remesh? That would be fantastic!

I'm trying my best to convince my friend, Blackgrowl, to make some cool retextures and remesh of the armours and weapons of Oblivion, he's a big fan of InsanitySorrow's Weapons back in the day.

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VKVII Author
VKVII - - 93 comments

Exactly as you said.

They must have fixed a lot of issue for Fallout 3 because, really... in Oblivion the strangest things happen and I never seen something like that before!

Yes, I always work on textures and my game is completely modded, the ones I have shared were suited for a release, but personally I have touched everything in my own game.
Same for you?

In the end the majority of my mods were made just for me and then I've released some only after long time I made them. Lack of time and I'm not very active in communities.

I wish someone would take care of armor and outfit, hope your friend will come back one day.

Personally I haven't set my outfit and armor folders yet, I have a lot of mashups and now that Outfit Studio includes Oblivion, I'm porting a ton of outfit to my custom body, it's been the most pleasant surprise they have included Oblivion too! :))) It's so convenient.

Yes, InsanitySorrow, I remember, even if those years when TESAlliance was very active, I wasn't modding Oblivion, I was more focused on FO3 and FNV.

I see you have released a lot of awesome stuff for S.T.A.L.K.E.R.

I don't play it but I would use all of your creations, they really look beautiful. You are very talented!

Thanks for passing by and reading my obscene venting post.

Have a very nice day :)

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Strogglet15
Strogglet15 - - 1,329 comments

Thanks, but a lot of those creations are thanks to Blackgrowl himself, now you can easily understand why I want him to do Oblivion as well :)

Have a good day yourself too...Or else it's Stroggification!

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VKVII Author
VKVII - - 93 comments

Haha I will! :D

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flarevaloc
flarevaloc - - 90 comments

Oblivion has a bunch of these things and somehow nobody considered fixing them

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VKVII Author
VKVII - - 93 comments

Yes, truly baffling problems sometimes.

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