Report RSS How I started developing games

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We all played games when we were very young, how did we all of a sudden decide to start making our own games? We all have different stories, and here I want to tell mine.

There are 2 conditions that met so that I could decide to make games: 1.- I had to program at my job (but mostly FORTRAN) , 2.- I loved playing videogames (original silent hill is my favorite game). I started writing a C++ game. It was a copy of the snake game, using the allegro library. It was a very simple game, but that was the first step I took, and I was proud of it when I saw it was possible. I would post a snapshot here, but that was a few years ago and I don't have it anymore.

Then I learnt of pygame. I was already using python for some stuff, so I read a couple of books, and then set my mind to do a 2D short game with a simple mechanic. Here I show a video of that little game. I did everything, including the music and the drawings. I called it Throw me a Line, because you basically throw lines at the enemies.


You can download it at :

throw me a Line

I was happy I was making my own games. And I was surprised at how these libraries made everything much easier.

Then I wanted to learn how to manage 3D space. So I went into learning OGRE. Again I read a couple of books, but then I didn't have anyone to help me with 3D models and I didn't want to do a programmers' art game. I wanted something that would look nice, so I gave it a rest.

As a present for my nephews, though, I made another game, featuring them, or at least my no-talent version of them. Again I made the drawings and some of the music, the rest I ripped off a local band where I played for a short while, so that music also belonged to me and I had a talented friend write some small pieces for me. Here is a video of that little game. This time it included levels, energy bars for the enemies and a bit more features than the previous one.

You can download it at:

kike Game

That was it, that's what I did on my own before I found a partner who told me about Unity and asked for help with a game he was working on. He is an artist with a little programming knowledge. So I fixed the game scripts and got it running. I got excited and told him I could help him see the game through. He said yes. This person I'm talking about is my brother by the way. Then I brought my music guy on board. He's been my best friend for over 10 years.

Currently we are three in the team, the scripting guy (me), the artist and the musician. Being that the situation, we sometimes need to outsource the work. But we are going steadily forward and we are close to releasing the first demo. We've been working hard since February 2016.

So this is my story. I would like to hear yours.



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