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Comment History  (0 - 30 of 188)
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

The mod is currently in closed development, and is not out yet...

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

We simply do not know for sure at this point. The goal is to reach a playable and fun campaign experience before the first public beta. And our team member are trying to reach that as soon as possible.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

Welp, the ideas of making a "Kingdom of Heaven" M&B mod was from a long time ago (around 2012); and our main developer already move on from that point towards a much more academic research based development. There are Osprey Publishing and Hollywood/pop-culture impression 12th century mod out there I believes, plus multiple armory mods and etc. You can even modify the mod yourself in your end once we release the mod to the public. It is a single player game's mod after all. And in Bannerlord you can easily have multiple other mods combining together to form your own idea of the game world. That's that xD.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

Currently we do have a few our own music but most of the music are authentic medieval (style) music from different authors. For the shaders of map, the current Bannerlord shader should be enough but we might have some changes in the map.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

There might be some religious voice line in battle, but we are not yet in the voice recording stage yet so we simply do not know at this point.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

Yes, it will be on Steam Workshop. Our internal development & testing version is already using the Steam Workshop with private setting.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

The origin of INJ1 is basically the Kingdom of Heaven mod for Mount & Blades Warband. But in INJ2 the focus has been changed to focusing more on historical accuracy. Some gameplay mechanism might be similar but most things will have difference.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

Even we do not know.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

Not planned.

Good karma+2 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

Thank you for your passions and please be patient :), our team members are working hard in their free time to developing contents and new features constantly.

Good karma+4 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

There is translator companion feature, but they can only translate when they knows both language. Currently it only works in the communication ui interface when you click and directly talks to a person in town/army/etc.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

It is still WIP and not been published yet.

Good karma+3 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

It is not ready as a lot of base system framework are still under development. We will release it to the public once all the basic functions are ready.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

It will be free.

Good karma+2 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

You can use vanilla Bannerlord cheat

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

A simple way would be just cheat in sandbox, wearing armor you like and get troop from cheat menu. Then find enemy army to fight.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

We currently use enhance battle test but it might not be working so well.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ You can't just wear anything you like

Also, this isn't a hard restriction for the most part. You can still wear mismatched gears with some degree of renown penalty. Different culture/faction also have different degree of acceptance toward foreign equipment.

Good karma+7 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

A very limited number of content creators do have access to the WIP mod to showcase our progress.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

It is possible and likely.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ Templar's chamber

Yes, there is plans for interior plaster and paint. But not all castle/keep have them based on the research.

Good karma+3 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ Which culture you wanna play as?

If you looks closely, it is not the Georgian flag...this is a complicate matter to look; we already had a discussion in our discord channel.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

It is still WIP; and the progress is steady.

Good karma+2 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ naval battle

Nope, it is going to be static scenes.

Good karma+6 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

I'm trying to push the idea of the shield strap for some years now. But due to technical difficulty, we can not have shield model with strap to the shoulder unfortunately. Some troop can have 5th equipment slot but player cannot as it would mess up the ui currently.

Good karma+5 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ Naval Battle

It is going to be static scenes for now. Unless someone creates a naval system that works well and willing to share with us; or if TW decide to create their own naval engagement system.

Good karma+7 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

Currently there is no one working on writing the dev blog as it require many research and time to put together one single dev blog. Our current focus is mostly on research about mod's assets, historical elements and etc.

Good karma+6 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ Event

The grammar will be check and rework down the line.

Good karma+2 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 189 comments @ In the Name of Jerusalem II

Thank you, although testing access is very limited at the moment as the mod is been developed rapidly. And we do not accept any economical donation; although if you have access to library, data base, private collection and information that is relevant to the mod's period and research; feels free to reach out to us for providing the information.

Good karma+1 vote