This member has provided no bio about themself...

Comment History
Uthgerd
Uthgerd - - 2 comments @ S.T.A.L.K.E.R. Clear Sky Mod Pack 2019 Beta

The mecanic in Agropom is bugged aswell.

User Message:
----------------------------------------
Expression : no_assert
Function : CXML_IdToIndex<class CPhraseDialog>::GetById
File : E:\priquel\sources\engine\xrServerEntities\xml_str_id_loader.h
Line : 112
Description : item not found, id
Arguments : agr_duty_mechanic_about_many_word


I'll now start to save all crash-files. If you need them, I can send you full crash-reports.

P.S: Same goes for the duty trader in Agropom

User Message:
----------------------------------------
Expression : no_assert
Function : CXML_IdToIndex<class CPhraseDialog>::GetById
File : E:\priquel\sources\engine\xrServerEntities\xml_str_id_loader.h
Line : 112
Description : item not found, id
Arguments : agr_duty_trader_about_fight

Good karma+1 vote
Uthgerd
Uthgerd - - 2 comments @ S.T.A.L.K.E.R. Clear Sky Mod Pack 2019 Beta

Mhm... The weapons in the Clear Sky base seem buggy... Tryed M21 and M24, both crashed my Game when pulled out.

Military Guy under the bridge got killed after I killed the bandits and took the delivery for Sidorovich. Don't know if this should happen. But so far I am happy with this mod, no other crashes so far and fluently to play. Except the fact that I lost my sleeping bag when I used it in the CS Base ^^ Maybe implement locked positions for resting in addition?

Is there a possibility to implement the feature of skinning the mutants to gather parts and change the economy and loot behaviour in a more difficult way like in Misery for CoP? :D
Then it would be more vulnurable to hunt down Mutants and artifacts :)

Peace
Uth

Good karma+1 vote