Sidenote - Make sure you CLAMP the gradient texture in texture properties, otherwise, you will get weird results.
Sidenote - Make sure you CLAMP the gradient texture in texture properties, otherwise, you will get weird results.
For everyone who has this problem with recent UDK builds -- It seems like they've introduced a rendering bug with the blend mode "opaque" for custom lighting.. Use the blend mode "SoftMasked" and it will be fine.
~B
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