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Comment History
UndeadStar
UndeadStar - - 7 comments @ Blizzard will be patch the Starcraft : Broodwar

That's gonna be painful for GPTP if really the base address is changed.And updating Starcraft to test the new version would mean giving up on support of already built mods for 1.16.1 for those that stick on it.
Headache.

Good karma+2 votes
UndeadStar
UndeadStar - - 7 comments @ nuclear effect

I see a lake/swamp with moss floating at the surface lol

Good karma+1 vote
UndeadStar
UndeadStar - - 7 comments @ GPTP has Memory Leak problem

How exactly did you get this memory leak?
I tried to reproduce it, but I tried several maps, including campaign, and could not see any big change.

Is it a matter of choice of map, duration of playing a map, number of maps tested, testing over a longer time (hours?)?
Or could it be it only happen when an unit use it (I was too lazy to make a .dat edit to make an unit use the extended sight range, maybe that's the problem?)
Any clue would be useful.

I want to make my own fix, but if I can't observe the leak, I can't tell if it's fixed.

By the way, setMaxSightRange() call a game function using the map width as a parameter, so maybe successively playing maps with different widths with your fix may produce unexpected results, or even crashes?

Good karma+1 vote
UndeadStar
UndeadStar - - 7 comments @ GPTP has Memory Leak problem

Thanks for the report.

Good karma+2 votes
UndeadStar
UndeadStar - - 7 comments @ Starcraft : GAG Mania Draft v2.3

Current issue: Overloard got his shield data over his supply info.

Good karma+1 vote
UndeadStar
UndeadStar - - 7 comments @ StarCraft: Burning Ground Public Beta v1.04

While waiting for the download to finish, one thing to say:

Terran\MARINE\TMaSti01.WAV

^^

Good karma+2 votes
UndeadStar
UndeadStar - - 7 comments @ Limit Break

Would those engine breaks be possible to reproduce with GPTP hook tools (memorypatch and/or jumppatch), or do they require changes beyond that ?

Good karma+1 vote