hey there, sorry for the late reply.
first of all thanks for detailed comment :)
A) you're right, that's not easy. it's quite hard. but if you pick a lot ammo (for some you have to look around a bit) and don't rush through and cover i think it's good to manage. but stil not easy^^ in retrospect 2-3 fewer enemies at the boss fight would be better.
B) I'm not sure which room you mean exactly. I think the one in the first map, where you have to push a button so a crate would move and you can pass. Youtu.be
C) yeah, the fullscreen jumpscares aren't really good afterwards. even the noise appearing before a jumpscare. i thought it was a nice touch. I would use that again, but not as a jumpscare.
but don't rely on seeing another update. it took a lot of time to finish it. I started to make an update (new textures, changes in level design, atmosphere, lighting, jumpscares etc.)
but it just takes too much time. time I really need for another stuff. every now and then I came up with new ideas for gameplay, but I can't code. It's a trial and error stuff which also takes a lot of time to figure out and I don't want to bother other people for every code snippet.
uLTra810
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