Well only way to work it work is to remake it since the current implementation wont work under hinterpricks nerfing of mods
Well only way to work it work is to remake it since the current implementation wont work under hinterpricks nerfing of mods
I'm aware scene switch broke in a new update will look into it later.
It is intentional since it maxes the meats condition.
You version 1.8 you can hold ALT KEY DOWN to turn off placement while you hold the key down so you can place cooking pots while holding ALT down.
Then use the Better Placement mod as a replacement for stacking etc
Just disable item placement stuff in config and use the Better Placement mod instead for now.
It does not affect it and you just delete the UModTld DLL and CONFIG file to remove it.
It has a reveal map~
Also most people forget to place the CONFIG in the mods folder with the DLL try that.
Most people forget to place the CONFIG in the mods folder with the DLL try that.
Well itemlist has categories --- so you simply view the category you want such as Tools/Clothing.
"-I suggest adding pages. Example: itemlist page1 Result: ~90 lines of names." -- sure why not
"-Bug: feats appear instead of categories of items." huh?
"Command "spawnlist" is missing." -- guess so will add it to the todo list
"-It would be good if we could rotate containers, corpses, etc (spawned by "spawn" command) and destroy them." -- I wonder if Better Placement mod is going to allow moving them? As for destroy would need to look into it.
Press "escape" key to go to pause menu now you can scroll in console.
You dont extract it..... You "run" it by double clicking it with JAVA installed.
Well yes.... It doesnt "save" it.... HOWEVER I could make it save I guess :).... I will look into it later but no promises.
Hello there UModTld has been updated ( get here Ubersoft.org )
This new update implements a full config file to turn any feature on/off and any cheat on/off and change any hotkey and of course rebind the jump key etc etc.
Also UModTld automatically turns off its "Item Placement" stuff if it detects "Better-Placing.dll" so you can now use both mods together properly!.
I will be adding a way to disable it and change its hotkey!
The Long Dark is a 100% static variable game (basically) this means everything is designed to work with a static "Player" class/variables thus there is zero support for any kind of MP furthermore there is no "entities" to use as the other player.
Now if you decompiled the entire games source code and made it compilable and spent a LONG TIME recoding the entire game it could support multiplayer but you would be a few dozen versions behind the offcial version.
As for adding MP with a mod it just isnt possible the best you could do is add a system where players can talk to each other but not see or interact with each other.... Partial interactions could be made evenutally such as when 1 player drops an item on floor the other sees it but wont really see the player in question unless you inject unity assets and make a customized "player" for others to see.... even then the game wouldnt really be in sync at all it would kinda look like "Oblivion" MP....
The devs kinda screwed up with how they made the game (in terms of multiplayer) since they did not account for MP at all in any capacity.
I think it shouldnt be a problem making a key you hold down to make the items use the original placement for certain items you want to place using it.
As for snapping not sure yet depends how game handles its math.
press "escape" key to go to "paused" menu then you can open console and scroll.
Type "itemlist tools" (without "" quotes) to see all tools.
Unfortunately the entire update was all done by me and FINDarkside didn't want help so I had to decipher his code to get the item stack/rotate working again.
However he did direct me in right direction to make UModTld compatible with the ModLoader this allows for more intricate modding to be done without having to spend time editing the methods manually and most importantly allows UModTld to work on game updates without requiring a new version off me (unless something drastic changes in the game).
I'm currently coding a library for C# however if you think of something cool I can add to UModTld that is possible to do I will see about it.
Should work with newest versoin and story mode.
Updated UModTld to newest versionof the long dark!
Ubersoft.org
Enjoy :)
UberFoX
Cheryl joined
Programmer since 96. Maker of applications, games, programming language, trainers, mods.