Tristikov's adventures in modding and custom content for Unreal Tournament 3.

Report RSS Ress 1.0, Miriana 1.3, and Texture Updates

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I have just released Ress 1.0, as well as updated Miriana to include some new parts based on Ress' costume. One thing you may notice is that the file size of these two is far less than previous characters; this is due to all of the texture maps now being sized down to 1024x1024 with compression enabled.
After performing a number of comparisons and experimenting with file settings, I determined that (at least on my 1920x1080 display) the 1024x1024 maps look as good, if not better, than the previous 2048x2048 maps. You may notice a difference if your entire screen is filled by chunk of character, but otherwise I there is much visual difference in texture fidelity.
I also remade the specular and specular power maps now that I understand how they work a little better, so costume elements such as metal and leather will now be more appropriately shiny and/or glossy.

So far Ress, Miriana, and Alders (soon to be updated) have these map updates completed. I will be updating the other characters as I have time, which should not only reduce their file size requirements by a large amount, but also give them some added polish. As always, I always appreciate any questions or comments you may have.

I also noticed that there is an issue with swapping hair between Demonus characters that causes their ears to be the wrong color, due to the ear textures being stored in the hair's designated coordinates. I will be remapping all head UVs and updating the textures accordingly.

Completed texture updates:

Ress: Updated, Posted
Miriana: Updated, Posted
Marius: Updated, Posted
Alders: Updated, Posted
Farus & Wess: Updated, Posted

Hans: Updated, Posted [new]
Hartwin: Not updated
Schmitt: Not updated
Rick: Not updated
Pennrose: Updated, Posted, Costume 1 completely retextured, and new parts added [new]
Johannes: Not updated


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