I have no idea what the average gamer's demographic is, but I'm pretty much that. Gaming for 20 years, modding for 6, I have a bad habit of jumping into bed with a game, modding the hell out of it then moving onto the next game. Hopefully I'll find my perfect partner. Currently playing (and modding) Dawn of War, Skyrim, Portal 2, Oblivion, Company of Heroes, Doom 3, several iOS games and Solitaire.

Report RSS Codex: Eldar

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Well I finally bit the bullet and bought the 6th edition Eldar Codex to help with my fluff building for the Enter Phoenix campaign mod. Not only is it a good read with a huge variety of stories, tales and background histories but it also shows many units and abilities that were either never in the original DOW series or have never been modded to be included.
I've already started to attribute edit a Spiritseer using the Seer Council model as a base but knowing the unit will be much more effective with Wraithguard and Wraithblades, I think the decision to use it means it has to be turned into a special character. The fact that Farseer Celanae is fascinated with death anyway more than makes my mind up for this reasoning. The Wraithblades will be great to model but I fear I may need to call on help there.
The other aspect is units abilities. The measly 4 active abilities for the Farseer were never going to be enough for Celanae and so, mission by mission I have decided to create some of the more obscure Psyker powers for both Farseer and SpiritSeer dependant on what would be more useful in the relevant episode. For example, Celanae gains Executioner later on and i'm currently working on my Seer to instil Horrify (using a few Necron extension tricks :P).
This now makes a total of 7 Special Characters that you can use throughout the campaign and every single one has to be used in different ways which I'm very happy with.

It appears this really is going the way of NeverWinter Nights :). Never a bad thing, of course.

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