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Comment History
ToxinGen
ToxinGen - - 12 comments @ New Version 0.4.5 Released

Wow! Just discovered this mod. Sounds awesome! Will wait for version 0.5 before i try it.

Good karma+2 votes
ToxinGen
ToxinGen - - 12 comments @ Advanced AI mod 0.98 improved by AEI v2.8

Hi Angel,

Just wanted to let you know that a pro player (Dominator) has reviewed your mod on his youtube channel. He's posted a few videos of him playing different armies and a link back here to get the mod. If you want to check it out his channel can be found here: Youtube.com

Good karma+1 vote
ToxinGen
ToxinGen - - 12 comments @ Advanced AI mod 0.98 improved by AEI v2.8

Hi Angel, just finished playing a 3v3 skirmish and noticed a few things you might want to take note of should you release an update to this mod.

The ai doesnt seem to sell their buildings when you are capturing them. I just captured almost the whole enemy base with rebels, and the ai didn't sell anything to stop the capture.

I noticed at the very start of a game, my gla allies produced about 3 or 4 workers before they started building anything. Sometimes they seem to build straight away with the first worker, but there were several times when they delayed starting construction until several workers had been produced.

I have noticed the ai makes good use of superpowers. The usa laser gen was using particle cannon on large groups of units i had laying around. Although sometimes the china ai nukes empty spaces or misses buildings.

The usa ai seems to be the best. I wonder if more time has been devoted to making the usa ai better? the laser gen and airforce gen are very challenging...

Overall great work, this ai is slowly becoming more human like and we have you to thank for that! Great fun!

Good karma+1 vote
ToxinGen
ToxinGen - - 12 comments @ Advanced AI mod 0.98 improved by AEI v2.8

I think it's completely unreasonable and unrealistic for people to ask you to develop this mod for other mods. But i suppose it should be seen as a compliment really, since this ai is so good people want to use it with other mods.

Is this mod mainly meant for 1v1 matches? I prefer 3v3 games. Is the ai the same no matter how many players?

p.s., funny how you should post an update to this mod yesterday. I installed zero hour again yesterday and found your mod today updated! I must have sensed it was coming...

Good karma+3 votes
ToxinGen
ToxinGen - - 12 comments @ Advanced AI mod 0.98 improved by AEI v2.7

Hi Angel,

Is there any way to learn how to improve the ai on this mod? I was thinking of tweaking it myself but i'm not sure how...

Good karma+1 vote
ToxinGen
ToxinGen - - 12 comments @ Advanced AI mod for Zero Hour improved by AEI

ok, that's a shame. It would have been great to replay generals and zero hour campaigns with decent ai.

Good karma+1 vote
ToxinGen
ToxinGen - - 12 comments @ Advanced AI mod for Zero Hour improved by AEI

Do you think it would be possible to use your ai mod to improve the ai of the single player campaign?

Good karma+1 vote
ToxinGen
ToxinGen - - 12 comments @ USA will send units to pick up supply crates

Got it, thanks for the info.

Good karma+1 vote
ToxinGen
ToxinGen - - 12 comments @ USA will send units to pick up supply crates

Forgot to ask. In the 1.06 ini folder of your mod there are a lot more files in the INI folder than in the 1.04 INI folder (15vs5). I was wondering why this is if both ai's are more or less the same?

Good karma+1 vote
ToxinGen
ToxinGen - - 12 comments @ USA will send units to pick up supply crates

ok, hi Angel. Just coincidence then. I am really enjoying these zero hour replays with commentary. cncHD on youtube has some really good pro matches, great for picking up strategy tips. Have you seen any replays with commentary?

One thing i really like about your mod is that it extends the life of the game. Hard to believe game is over 10 years old, and people still play it. Shows what a good game it is.

Unfortunately, difficult to play online now as it's mainly pros playing and they kick me from game due to new account. So i mainly play 3v3 skirmish with your mod and watch the replays.

I was wondering if you could recommend any 2v2 or 3v3 maps that work well with your mod. You mentioned maps must be ai enabled. Do you have any favorite maps, or if you have to hand, upload a map pack for use with your mod?

Good karma+1 vote
ToxinGen
ToxinGen - - 12 comments @ Advanced AI mod for Zero Hour improved by AEI

Just been playin some 3v3 with advanced ai mod and have some suggestions for further refinement:

- Smarter use of generals powers, e.g., china ally using artillery ineffectively by not destroying buildings or not targeting key structures first.

- More aggressive ai towards enemy supply and oil

- Sell unneeded structures (e.g., additional supply depo), or structures under attack that would otherwise be lost

- Repair damaged structures more (toxin ally had badly damaged structures in last game but wasn't repairing them throughout whole game, so i had to repair for him)

- Avoid units just sitting in base (china ally had lots of units just sitting in base through game when those could have been used to gain map control)

Good karma+1 vote
ToxinGen
ToxinGen - - 12 comments @ USA will send units to pick up supply crates

I noticed the name "Stanislava" in the screenshot. I have been watching a few videos on youtube from the zero hour world tournament and the main commentator is called "Stanislav". Are you the same person?

Good karma+1 vote