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Comment History
Tokthree
Tokthree - - 10 comments @ X-18

Looks pretty good, visuals are solid and the sounds are rather immersive though it's strange that the Snorks don't make any movement sounds at all which might be something to add, I'm sure being able to hear mutant footsteps reverberating through the dark hallways would be quite hair-raising.

Also, the spread on that shotgun is astronomical, was it in poor condition or have you actually set the spread to be that way?

Good karma+4 votes
Tokthree
Tokthree - - 10 comments @ Zone of Alienation mod

I don't get why we can't add loose ammo to a box of ammo so long as we already have a box of ammo to top up, though.
Or at least a dialogue option with traders where they'll exchange loose for boxed at a rate of 10:7-8 or something

Good karma+2 votes
Tokthree
Tokthree - - 10 comments @ Zone of Alienation mod

That would be fine if I didn't have to store the loose ammo one bullet at a time

Good karma+2 votes
Tokthree
Tokthree - - 10 comments @ Zone of Alienation mod

Problem with that is that the traders don't carry nearly as much ammo as I own so keeping an emergency supply would be difficult.
Guess I'll just have to make do until an alternative becomes available, thanks

Good karma+2 votes
Tokthree
Tokthree - - 10 comments @ Zone of Alienation mod

I have a question, I've looked around a bit but I haven't been able to find any answers.
Is it possible to turn loose ammunition into boxed ammunition to make it easier to store? Trying to store away 500 individual bullets takes even longer than loading up three Bizon magazines :/

Good karma+2 votes
Tokthree
Tokthree - - 10 comments @ Downgrading Your SoC from 1.0005+ to 1.0004

Tried doing this just now, worked fine but it seemed to run mods from the original STALKER folder, is there a way to change it so that it only runs mods from it's own folder?

Good karma+1 vote
Tokthree
Tokthree - - 10 comments @ STALKER - PreSky

You know, those mods where they feel the need to say "Made by a group of professionals" or something to that effect when they make countless textbook gameplay/general coding mistakes in patch after patch of their mod.
It's more of a pet peeve than anything else, don't let it bother you much

Good karma+1 vote
Tokthree
Tokthree - - 10 comments @ STALKER - PreSky

Looking forward to it.
Glad to see a competent English-speaking modder for the STALKER series that isn't one of these apparent "professionals".

Good karma+1 vote
Tokthree
Tokthree - - 10 comments @ STALKER - PreSky

I see, all I know is that it crashes while actually loading the save, nothing after that just 'Loading "exit.sav"' and then it crashes after about 5 seconds.
I suppose I'll wait until v4 before wiping my saves and starting again, thanks for the help.

By the way, one last small issue, if I quicksave while playing this mod the game crashes immediately without an error, it also crashes without an error if I even click on a quicksave entry in the load game screen, it's not much of a problem since Clear Sky is far more stable on my PC than either of the other two STALKER games and I don't usually have a need for quicksaves but it's a bitt annoying if my finger slips and I press the quicksave key, any ideas on this one?

Good karma+1 vote
Tokthree
Tokthree - - 10 comments @ STALKER - PreSky

I recently downloaded this mod, and gameplay has been pretty satisfying so far, but I've encountered a few problems in Yantar which I thought I should share, one is a major problem for me.

1. The scientists camp does not come under attack by zombies, but I didn't spend long in Yantar on my first playthrough, and it was during the night cycle, so I'm unaware of whether or not zombies only attack during the night.

2. One of the duty squads in Yantar, told me to attack and hold the scientists bunker, which is owned by the Stalkers so obviously I can't do anything about that, but then the squad itself refuses to stand up and walk over to the bunker, so I'm stuck with a faction mission that I cannot complete as far as I know.

3. After going through these two bugs I decided to leave Yantar and go back to Argoprom, so I save before leaving the map and try to go through and it crashes, no problem I thought, I'll just load the save again and go through a different map portal to be safe, now my game crashes whenever I try to load any save before even getting onto the actual map loading stages so, obviously, I cannot play anymore and all the progress I have made is rendered useless.
I've tried re-installing CS, re-installing the mod, copying over a clean backup of the bin folder, but none of it works or even changes how long the game gets in the loading stages before crashing.

This is the error it gives me
xrengine.exe caused ACCESS_VIOLATION in module "d:\program files\steam\steamapps\common\stalker clear sky\bin\xrGame.dll" at 001B:05771290, CDialogHolder::shedule_Scale()+1811488 byte(s)

EAX=00000000 EBX=1000D810 ECX=04F233C8 EDX=0C1BE9A4
ESI=19AC89B0 EDI=18237B70 FLG=00210246
EBP=0012E6B0 ESP=0012E6A0 EIP=05771290
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

Stack Trace:
001B:05771290 CDialogHolder::shedule_Scale()+1811488 byte(s)
001B:0577165B CDialogHolder::shedule_Scale()+1812459 byte(s)

Any ideas?

Good karma+1 vote