I used 6-7 pillars made from 3 blocks; 4 20-angle cylinders between the blocks, the ground and the ceiling; one func_wall entity (for optimizing the map). The blocks and the cylinders are world objects.
After that, I turned the cylinders into func_wall. Inside them I putted 8-angle cylinders painted in null in order the pillars to leave shadows. This fixed the problem.
yeah,
it takes the time it want to :S
o.o i know that window!!! its from VHE!!!! (Valve Hammer Editor) and how the heck did you get 2 hours????????????????????????? o.o
I used 6-7 pillars made from 3 blocks; 4 20-angle cylinders between the blocks, the ground and the ceiling; one func_wall entity (for optimizing the map). The blocks and the cylinders are world objects.
After that, I turned the cylinders into func_wall. Inside them I putted 8-angle cylinders painted in null in order the pillars to leave shadows. This fixed the problem.
must be an awesome map :P