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Comment History
timmoddb
timmoddb - - 3 comments @ FCAM (FarCry Addon Mod) 1.96 *OLD*

it does fix this bug. so do earlier versions of this patch (known previously as the 1.41, 1.42, and 1.43 community patch (there were several versions, FCAM 1.5, and maybe some others). Also the newer version fixes this bug as well (FCAM 1.99).

Good karma+1 vote
timmoddb
timmoddb - - 3 comments @ FCAM 2 Textures By Darooz (WIP)

following up on that earlier comment, I've found that most of the assets in the mod work well, but disabling (rename or delete the folder) the 'boxes' folder in FCAM/Objects/Indoor will restore the normal 'very high' detail boxes from vanilla FC instead of the horrible low detail ones that FCAM normally loads. to bring back the proper 'very high' detail propane tanks, do the same thing with the FCAM/Textures/Modern folder. This is a bit of a broad thing to do as there may be other files in the folder that work fine, but I didn't want to take the time to fiddle with every file to see which one exactly was the cause of the problem. there aren't that many to begin with, it isn't one of the bigger folders in the mod. also I realise this is kind of nit-picky, but I hate seeing these incredibly low detail object textures next to very high detail terrain textures...it's just unseemly.

after some more tweaking/playing the mod (which I've already beaten the SP campaign with once, on Realistic (which isn't as impressive as it sounds as I'll explain right now)), I've also found that the AI in the mod is seriously broken, at least in my opinion.

these comments are specifically about the single player campaign, I can't comment on MP. basically, FarCry is way too easy with FCAM's AI mod -- I'm talking about the mercs specifically here, not so sure about trigens. but they (the mercs) just run at you and eat your bullets, they make no attempt to shoot from cover or to camp and let you come to them, even on realistic difficulty. they also seem less coordinated in general; they don't try to work together, they just individually come up to where they heard you shooting and try to attack you, usually sprinting through the open and spraying bullets at you.

so you can just sit and camp somewhere and make some noise with your gun (or rocks, whatever) and they all run in the open at you one after another as you pick them off from behind a box or a corner or whatever. they show no coordination, no attempt to flank, shoot at you from cover, ambush you, etc. which is not the standard, normal behaviour (which I would argue is much better and more interesting and challenging). I think this is also evidenced in the mercs not talking to each other as much as they do in the vanilla game (specifically, FC 1.3). this makes for a boring, and very easy single player game (even on the highest difficulty the game is a cakewalk because of this).

and yet FCAM does fix the shooting-through-huts glitch. so it is very useful from that point of view. and again, it also provides the HD textures whose visual fidelity rivals those of Crysis, so...it's worth the trouble, I think, to have the best possible FC experience. that is, to have the nice graphical features of FCAM without the junky, lame AI that comes with it (but still keeping the fix for the hut/wallhack glitch present in vanilla 1.4)

the way I've found to do this is to install FCAM, and then disable the AI folder that it installs (contained in Far Cry/mods/FCAM/Scripts). to disable it just rename FCAM's AI folder or delete it, whichever you prefer. this will cause FCAM to revert to FarCry's default scripts.pak file. so you get the normal non-nerfed AI behaviour without the annoying shooting-through-huts/seeing-you-through-walls glitch present in vanilla FC 1.4 (which FCAM fixes).

Good karma+2 votes
timmoddb
timmoddb - - 3 comments @ FCAM 2 Textures By Darooz (WIP)

agreed, no idea how the mod looks this way. it looks astoundingly good, almost Crysis-level of detail here. it is a shame that it doesn't seem to work properly.

I've tested this on both the retail DVD version and the steam version and neither seem to work. seems the best thing is to create a custom mix of the mod with the standard far cry textures/objects (by trial and error...a bit of a drag) so that the 'very high' quality textures and objects that come with far cry are loaded up properly. the FCAM patch seems to result in the game running with the 'low' detail versions of a lot of the objects in the game world. this is most obviously noticeable on boxes and the yellow explode-able gas canisters (like the one on the first dock as you come into the first outside area in Training) and the large propane gas tanks (like the ones at the first merc camp in Training).

HOWEVER -- That being said, the terrain textures are really incredibly high resolution and look excellent and seem to work without issue. So I do think it is worth it to at least get them working if nothing else from the mod..

Good karma+2 votes