This member has provided no bio about themself...

Comment History
ThingGoBoom
ThingGoBoom - - 18 comments @ COMThing's Wargame Red Dragon Unit Re-Textures v14

Sorry, can't help you there since Wargame isn't moddable on Linux or OSX. That means that a manual installation isn't possible at the moment.

Good karma+1 vote
ThingGoBoom
ThingGoBoom - - 18 comments @ COMThing's Wargame Red Dragon Unit Re-Textures v14

It is possible to do, but you would have to know how to use the modding suite. Ask on the modding forum if you need help (I no longer mod Wargame) Forums.eugensystems.com

Good karma+1 vote
ThingGoBoom
ThingGoBoom - - 18 comments @ WrathEd 1.06

No hurry but any idea when the AI will be editable?

Good karma+2 votes
ThingGoBoom
ThingGoBoom - - 18 comments @ WrathEd

You appear quite impatient. Work and uni come before this project.

Good karma+2 votes
ThingGoBoom
ThingGoBoom - - 18 comments @ WrathEd 1.05

Any idea when the AI will be editable? No hurry though.

Good karma+1 vote
ThingGoBoom
ThingGoBoom - - 18 comments @ WrathEd

i always get that error in the buildmod window. It seems normal to me as i can use my mod without having to do anything more.

Good karma+1 vote
ThingGoBoom
ThingGoBoom - - 18 comments @ WrathEd

WrathEd automatically puts the big and skudef files in the correct folder so all you have to do is add a line to cnc3_ep1.skudef

Good karma+1 vote
ThingGoBoom
ThingGoBoom - - 18 comments @ WrathEd

the .big file should be in your documents/Mods folder (something along those lines) along with the .skudef file. Look at the documentation for usage of your mod

Good karma+1 vote
ThingGoBoom
ThingGoBoom - - 18 comments @ WrathEd

you have to copy the text of the file you want to modify into an xml file you have made (copy one from the example mod and delete everything but the headers if you have trouble).

Next you need to reference the files in a file called static.xml (one is in the example mod that you can copy)

compile the mod using the compile batch file provided.

Your mod xml files should be in C:\Wrath Ed\Source\yourmodname\Data

One thing to note for units is that you need to add the corresponding tags before the model names and audio names. EG from my flame tank (AudioEvent: and W3DContainer:)

<ModelConditionState
ParseCondStateType="PARSE_DEFAULT"
PortraitImage=""
ButtonImage=""
RetainSubObjects="True">
<Model
Name="W3DContainer:NUFLAMETANK"
ExtraMesh="False" ></Model>


<AudioEntry
Sound="AudioEvent:NOD_FlameTank_VoiceAttack"
AudioType="voiceAttack" ></AudioEntry>

PS. The files you need to look for to change what factions can build are the LogicCommandSet files for the structure you want the unit to be built from and the one from a building that builds the unit in the standard game

Good karma+4 votes
ThingGoBoom
ThingGoBoom - - 18 comments @ WrathEd

I'll do my best to try to understand that

Thanks Bibber :)

Good karma+1 vote
ThingGoBoom
ThingGoBoom - - 18 comments @ WrathEd

One question about editing the stock units; modified units don't show their respective models. Do I need to add includes to the unit's xml like in cnc3 or is there something else i need to do?

Excellent work so far :D

Good karma+1 vote
ThingGoBoom
ThingGoBoom - - 18 comments @ WrathEd

How do I use a compiled mod?

Sorry if it is a noobish question

Good karma+2 votes
ThingGoBoom
ThingGoBoom - - 18 comments @ Mod Screen Shots!

lol at the mammoth tanks, they look pathetic

Good karma+1 vote
ThingGoBoom
ThingGoBoom - - 18 comments @ Mod Screen Shots!

you should make the laser blue like in generals

Good karma+1 vote
ThingGoBoom
ThingGoBoom - - 18 comments @ A-10 Thunderbolt

only 1 critism from me ; the nose isnt blunt enough - the barrel of the GAU-8 should only be about half that length and still extend past the front of the nose. otherwise very nice

Good karma+1 vote
ThingGoBoom
ThingGoBoom - - 18 comments @ Aurora bomber

the nose looks a bit like that of the victor tanker if i remember correctly and the rest of the body looks like the SR71, nice work!
but what is that thing under the aircraft?

Good karma+1 vote
ThingGoBoom
ThingGoBoom - - 18 comments @ Some Screens ( Explosions )

Those are f35 JSFs yes and they do not look gigantic. for a realistic size they should be bigger than those tanks.

Anyway its good to see a generals mod for cnc3

Good karma+1 vote
ThingGoBoom
ThingGoBoom - - 18 comments @ Three Kings

i will download this mod just for that awesome mech

Good karma+1 vote