After getting to grips with Max Payne's modding tools over the years, I moved on to Worldcraft for Half Life and then Hammer for Source. I'm not part of any modding team, I just like to create custom content for my games in my spare time. I hope you enjoy it. :)
Yeah.. I was supposed to be trying out other models but I just couldn't help making this awesome shotgun. It happens to be the same model used by Kyle Reese in The Terminator so it'll protect you against the average T-800.
It didn't take too long to make, simple shapes again. I've had a hard time trying to find a photograph of the shell ejector underneath this gun, so I may have to make it up and just hope it looks authentic enough. Not sure what games I'm going to put it in, but I'll probably have a go at Half Life 2 this time.
Made the textures myself, rather than using the photographic method that I did for my first Mossberg 500. Quite happy with the result, but I definitely need to make something other than guns now.. If I can.
So yeah, today I thought I'd try modelling another prop, but I couldn't think of anything so I did a gun instead. Shotguns are made out of really simple shapes which helped. This is the first weapon model that I've ever actually finished, so I'm quite happy with it. Hopefully I can learn how to create v_ models for Half Life so I can get it in game as a first person view weapon.
More model stuff to come.
So I've been learning how to make models recently, mostly for Half Life but I have made stuff for Max Payne before. Process is the same. The first thing I tried to make was my own head which took several tries and eventually turned out looking .. rather shit, but it was still a fully modelled head and I was happy enough with it.
Now I'm just making random props that would be too difficult to build with brushes. First of which is my computer monitor, one that I had repaired recently.
Compiled as a GoldSrc (Half Life 1 engine) prop (Works in Half Life 2 as well with some simple edits to the .qc compile code). I had to manually create the hitbox by typing out co-ordinates, that was pretty whack but it worked. Made me feel like a hacker or something. :D
So yeah, modelling things is fun. It's pretty awesome seeing something you created in game, and in Half Life it's easy to make sequences, for example I could make it so the monitor has a sequence where it's turned off with a blank screen, being controlled using a trigger in Hammer. Piece of piss.
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.