It was actually playing Dark Messiah that made me think of this. I wanted the combat in that to involve more than just clicking, and that's where I thought the gestures could come in. From there is was just figuring out how that would fit into the game.
The most complicated part would be how to stop the camera going everywhere while you perform them, but I think disabling the character movement while you do it could be triggered by a click. Simple (maybe) :)
TheLostScot
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