Has anyone actually gotten this to work? My laser is being created and it looks way cool, but it's not disappearing...
The code calls the LiveForTime( 0.1f ) method and the 2 statements inside:
SetThink(&CBeam::SUB_Remove);
SetNextThink( gpGlobals->curtime + time );
...but nothing happens. If I shoot 10 times, I have 10 lasers shooting out but they don't go away.
thehunt
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