Hello I'm TheGuardianTM. Source Engine and GoldSRC Modder. Sound Engineer, Textures Creator, Editing Models, Voice Actor, Absolute noob in CPP. I have contact details shared below on right if anyone has questions in some regards.

Report RSS Radical Problems - Dev Blog #1

Posted by on

Beginning


The project started somewhere in 2018, Radical Problems, not being my first mod though, as in the past, probably 2017, I attempted a mod named "The Clean Up" that got discontinued for various reasons, in 2018 I decided to move from Source Engine and try GoldSRC again, funny yet that the mod started out of some testing maps I was creating to learn more about how GoldSRC works, not much different from Source Engine in some cases. Radical Problems got inspired out of old mods that I liked, unfortunate that I can't live the old days again, but is this really a disavantage?. Doing the setup for Radical Problems felt like impossible, sometimes telling myself "This won't go anywhere....", as it implied sounds, coding, and adding in more files that I couldn't be bothered with.

Progress



Radical Problems started to shape over time, story, goal, name, etc. I'm quite ambitious about it, but motivation is also hard to be found in certain cases.

BmscREAhy4

Making new enemies and friends was probably the interesting part in doing this, yet, a long road ahead. So far as I type this, the mod has 9 levels, sounds a lot but I consider it small for how long I plan this mod to be, up to 3 or 4 hours if I can. And to be fairly honest, I'm going full blind in regards to escaping Black Mesa, as in I don't really have a full plan in regards to everything, so at best, the levels I make are random in Resonance Cascade scenario. But I do have some of the stuff planned, even if I go blind in making some scenarios.

SKP6Uy6buJ

Eventually I was speaking about test maps at the beginning, I hope I will find a place for them in this project as I develop it, probably I will eventually. As for new enemies, they are not a new race, but rather a sort of division, there will be more revealed about them later. As for HECU, all they got is model replacement, that being Opposing Force Low Definition models.

As for now, I'm not ready yet to make a Mod DB page about the mod YET, but I plan to once I get half the mod done, probably 2 years more, depending on the motivation as well.

Post comment Comments
Blue199
Blue199 - - 6,971 comments

Oh fug, it's finally here! 👀

Reply Good karma Bad karma+2 votes
The_Guardian™ Author
The_Guardian™ - - 78 comments

yeah, on my mod db account lmao

Reply Good karma+1 vote
Blue199
Blue199 - - 6,971 comments

well, it's on moddb all the same!

Reply Good karma Bad karma+3 votes
X-Ray.
X-Ray. - - 980 comments

Oh look. Someone is back to half life modding after long time. Wishing luck buddy, the mod seems really good so far. About coding, it is really the toughest part but speaking for adding new npcs, that's actually not that hard (if you don't make them from scratch) but about adding new weapons well... my mod still stuck on adding new weapons.

Reply Good karma Bad karma+2 votes
The_Guardian™ Author
The_Guardian™ - - 78 comments

I never left the modding scene, I just take some breaks sometimes due to motivation, codding can be a pain if I want to add some new stuff to certain npc's, I don't plan on adding new weapons though.

Reply Good karma+1 vote
X-Ray.
X-Ray. - - 980 comments

Yeah adding new stuff to certain npc's are hard. I still want to add some new weapons to barney for the mod i'm working on.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: