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Comment History
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Grass land Alpha map

Modding SWBF is a huge deal and then again it isn't. Some say you gotta learn a lot till you can put out a decent map/mod, others say it's a stroll in the park. No matter how you look at it, be sure to complete what you think is YOUR OWN journey, till you acutally release stuff. I don't mean to rain on your parade, but I put out unfinished stuff, because I was eager to just have something out there with my name on it, I get the appeal. Your map definitely has a couple of three things to be improved, so just keep working on it. Post progress on Discord or Gametoast, but I would advise against a wave of unfinished releases. This might sound negative, but it's the biggest mistake all people make, when starting to mod this game. They churn out endless versions of unfinished maps wanting to build/hone a reputation, when they actually do the opposite. Be patient.

Good karma+2 votes
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Kessel: Infiltration

Thanks, yea I'm working on a different project, but I'm definitely planning on redoing it. If anyone feels like it I can post the assets and people can do whatever they want with it.

Good karma+1 vote
the1&only_Dasher
the1&only_Dasher - - 22 comments @ SWBF2 Squad System v1

This is incredible, so many new possibilities!

Good karma+2 votes
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Duro: Orbital City 2.0 (11.03.2018)

Wow, this addon is so old now I cannot beleive one would go through the trouble of writing such an elaborate review about it :O Cheers a lot though, I think the smaller version of this map was way more balanced and I was simply going for bigger=better. Play the alpha version and tell me whether you think,that it is better than this version and if it was with space combat. But this review was really elaborate and covered pretty much everything. I'd love to rework it, but my schedule wont allow it for the forseeable future, unless I give up on current projects and I do think, that you'll favour them over this one. If this is very dear to you and other players and the response is congruent, I will queue this project. Thanks again!

Good karma+2 votes
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Malachor: Ruins

Well done, very solid work

Good karma+5 votes
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Yavin: Valley of Ruins - FULL RELEASE

Played a couple rounds and I have to say I really fancy it, the sides are balanced quite well and the unit variety is remarkable. In addition the level is really immersive with the animations and the athmosphere. Nice work!

Good karma+6 votes
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Roadmap for the mod

Awesome!:D

Good karma+2 votes
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Kessel: Infiltration

Yes that's a valid point, it will definitely be fixed!

Good karma+2 votes
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Kessel: Infiltration

The AI standing around not doing anything is a problem that sometimes is harder to solve than expected. The greater the number of AI, the more inactive they are, I'm gonna try to find a solution, though. The glitching will be adressed of course. And thanks!

Good karma+1 vote
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Kessel: Infiltration

Wow thanks man! Yes I'm still making maps, I'm working on something else atm, but I'm definitely going to realease a version in which the glitching will be fixed.

Good karma+1 vote
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Vanqor Map 1.0

This map has a very interesting mood, not what I expected at first. The surpise in the hanger was a nice touch as well. With a few adjustments this addon could could be even better!

Good karma+1 vote
the1&only_Dasher
the1&only_Dasher - - 22 comments @ mod will include

sweet!

Good karma+4 votes
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Duro: Orbital City 2.0 (11.03.2018)

thanks for your proposals, I'll deffo bear them in mind when polishing, and I'm glad people enjoy this map regardless of it's flaws

Good karma+2 votes
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Jedha Holy Quarter

Love the idea, it's great to see maps of different locations, the more planets we cover the better this game gets! nicely done Rex

Good karma+1 vote
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Duro: Orbital City 2.0 (11.03.2018)

Cheers! You will need the ModTools and a modeling software, check out the FAQ section in SWBF2 Modding on Gametoast, best place to learn

Good karma+3 votes
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Duro: Orbital City 2.0 (11.03.2018)

That's interesting, can you expand on that? It'd help with iteration

Good karma+2 votes
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Duro: Orbital City 2.0 (11.03.2018)

I'd be honoured if you kept it, however it is not required to be in your addon folder for this map to work, just overwrite older versions

Good karma+2 votes
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Duro: Orbital City - Alpha

rebelmarineha well not yet, which is due to technical difficulties caused by the flyer combat, but I'm on it, also the Beta will feature custom sides, let's see how they'll be recieved
GoodGuyPalpatine cause in the Alpha it hasn't been implemented yet

however the Beta is almost ready for release ...

Good karma+2 votes
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Duro: Orbital City - Alpha

I agree, a subtle approach is the best sometimes, on this map the gameplay requires the units to be slightly tweaked though

Good karma+1 vote
the1&only_Dasher
the1&only_Dasher - - 22 comments @ Duro: Orbital City - Alpha

I can confirm custom units, but there's more to come with the Beta, stay tuned

Good karma+2 votes