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Comment History
the__DUDEr
the__DUDEr - - 10 comments @ Rowans Rebalanced NPC Squad Loadouts v2.0.1

I just thought to check the info panel for NPCs spawned from the Debug menu, turns out even though I select "Veteran" other ranks are being spawned as well within the squad.

So I'm now sure the mod works, its the way the game spawns squads which is the issue.

I'll run a test on ALL of your files, all ranks, and see what happens.

Good karma+1 vote
the__DUDEr
the__DUDEr - - 10 comments @ Rowans Rebalanced NPC Squad Loadouts v2.0.1

Hi,

Great mod. Figured I'd ask before going crazy. I'm testing this out on Duty squads in Warfare. I'd like to buy Veteran squads but give them only select sniper rifles and select rifles, e.g., FN2000. At first I tested it out with the Debug spawner, and it kind of worked. I saw each squad of 3 have either the Barrett, VSSK, and/or FN2000. But sometimes when the game chose to spawn a squad of 1, he would have an AK of some sort, or sub machine gun, or some crappy cheap rifle. But sometimes it did spawn the exact rifles I'm trying to use via the mod. So, "something" is definitely working, but its being countermanded by something else, randomly.

Then I went live to a warfare map, and tried to BUY veteran Duty squads, and they never spawn the rifles I want.

So, my queston is two fold, does the Warfare spawner via BUY different than the debug menu?

And am I editng the correct file to try to spawn Veteran squads with my select weapons? Could it be an issue of that "spawn chance" value?

For example, I want them to spawn with one of three different rifles (various options), is this correct in file loadout_dolg_t5.ltx
wpn_vssk
wpn_vssk:0:1
wpn_fn2000:0:1
wpn_fn2000:r:1
wpn_m98b:r:r:1
wpn_m98b
wpn_fn2000:0:1
wpn_fn2000:r:1
wpn_fn2000

(I also edited the ones for Master and Legend as a test, still sporatic loadouts).

Good karma+1 vote
the__DUDEr
the__DUDEr - - 10 comments @ Immortal Companions for 1.5.1

Next to a mod that makes these Jabronies aim better, Immortal will have to do.

I swear, I had 5 companions, gave them all sniper rifles, and watched them take 20 shots at an enemy from a good distance, finally one of them hit.

Good karma+1 vote
the__DUDEr
the__DUDEr - - 10 comments @ do you even drop loot bro [1.5.1]

"added ability to remove ownership from looted equipment at the mechanic"

Great mod except for this. I spent $24k to repair, needed another $17k+ to remove the details, and the trader would only give me $11k total.

Someone's making a lot of money here, and it ain't me.

Good karma+1 vote
the__DUDEr
the__DUDEr - - 10 comments @ RENEWAL: GAUSS ASSAULT RIFFLE

This must have conflicted with something because after activating it, all rifles I used caused no damage at all.

Good karma+1 vote
the__DUDEr
the__DUDEr - - 10 comments @ Sorting Plus (Anomaly 1.5.1/1.5.2)

Lifesaver Addon here!

Interesting idea for a new mod (or addition to this one): A sort by weight or item price. So when you run out of carrying capacity, you can choose to drop the crappiest guns or items. Or, alternatively, drop the heaviest. I guess the two can't exist at the same time.

Alternatively, would be real cool is a simple icon in the corner of an item thats red, yellow, green, heavy, not so heavy, light.

Good karma+1 vote
the__DUDEr
the__DUDEr - - 10 comments @ CompanionInventoryRemote (Anomaly 1.5.1/1.5.2)

Thats not working for me either :-( Same dude every time.

Good karma+1 vote
the__DUDEr
the__DUDEr - - 10 comments @ Artifact signature locator

I just discovered the debug menu. I can spawn it into my inventory. So its just something wrong with the Dudemann inventory.

Good karma+1 vote
the__DUDEr
the__DUDEr - - 10 comments @ Artifact signature locator

Same here. I tried both those methods. Version 1.5.1 / steam

Good karma+1 vote
the__DUDEr
the__DUDEr - - 10 comments @ Artifact signature locator

Not showing up for me either. Does it require a new game or something?

Good karma+1 vote