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thatpersontv
thatpersontv - - 1 comments @ Expanding Fronts 1.5.2 Now Available!

This is amazing! By the way, I hope I can write the suggestions here.

One of the possible future addition could be adding some of the very unique races. For example, you could add Kiliks and/or Yuuzhan Vongs as the more "biological" races, as well as to re-do the Confederacy to make it more "robotic".

Killiks was a very populous race of creatures, native to Alderaan, that had a Hive mind, and also had "Joiners", members of the other races that joined the Kiliks (also called "Bugsluts", lol). At some point after the Galactic Civil War, Kilik Hives were known to colonize some star systems on their own, and to even devour the ecosystems of entire plantes (definitely a stronger candidate for a separate race than Gungans or Wookies, IMHO).

To make them unique, along other bonuses, Killiks could have a technology named "The Colony" that makes mounted troopers cost more food instead of nova (75 food instead of 55 food and 20 nova). They could also have Chiss and Human joiners as their regular troopers and air pilots, or their troops could be replaced altogether with some quick-moving cheap meele units (so that they would be able to create Acklay-like creatures in their barracks).

Yuuzhan-Vongs, in their case, could have a passive bonus protection against Jedi and blasters, and could have a unique technology "Dovin Basal Engines" that could allow them to produce space ships with their nova cost replaced with food (for example, a fighter would cost 110 food indead of 50 food 60 nova).

The Kiliks and the Yuuzhan-Vongs could be the Malay and the Hungarians of the SWGB, lol! This would allow them spam tons of more diverse trash units in the late game, albeit they would be weaker than the normal nova-units of the other factions. For example, the Yuuzhan-Vongs would be unable to create fast and advanced fighters and bombers, only using the 3rd Tech Level air units, but they would only cost food and no nova.

Also, it would be cool to rework the Confederacy to make them more unique. For example, they could have the unique technology "Factory Automation" so that most of the units that cost food have their cost replaced with carbon. For example, after the upgrade a worker would cost 50 carbon, and a trooper would cost 60 carbon instead of the usual 25 food 35 carbon, and a mech destroyer would cost 275 carbon instead of the usual 175 carbon 100 food. This would help them rely less on farms.

Food is easier to get than carbon in the early game (thanks to hunting and foraging), but carbon is easier to get in the late game, when all the gathering technologies make carbon gathering very fast, so the Confederacy would be even stronger in the late game, on the cost of a once-time payment for the technology. The only drawback, though, is that a farm gives way more food than it costs in carbon, so a Confederacy player would be able to choose, opting for food-based armies on maps that are poor in carbon, and opting for carbon-based armies on maps that are rich in carbon.

Good karma-1 votes