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Comment History
TaoTheNyan
TaoTheNyan - - 10 comments @ Full upgradable weapons and outfits

First you need to list every upgrade individually in the upgrade file. For example, you have upgrades listed like this at the end of the vanilla "w_abakan_up.ltx" ("Game Folder"/gamedata/configs/weapons/upgrades):
"[up_gr_firstab_abakan]
elements=up_firsta_abakan
[up_gr_firstcd_abakan]
elements=up_firstc_abakan
[up_gr_firstef_abakan]
elements=up_firste_abakan, up_firstf_abakan"

You need to split every upgrade and make an individual reference for it, then add it after (not instead, I remember having difficulties with engine not having vanilla strings in files, maybe they're referenced somewhere else) vanilla ones like this:
"[up_gr_firsta_abakan]
elements=up_firsta_abakan
[up_gr_firstc_abakan]
elements=up_firstc_abakan
[up_gr_firste_abakan]
elements=up_firste_abakan
[up_gr_firstf_abakan]
elements=up_firstf_abakan"

We don't need "b" and "d" strings, they're not existent in this particular weapon file, obviously.

Then you need to replace upgrade path in the "upgrades" string inside the "w_abakan.ltx" ("Game Folder"/gamedata/configs/weapons). Vanilla string looks like:
upgrades = up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan

You basically need to copy your whole custom upgrade path here like:
upgrades = up_gr_firsta_abakan, up_gr_firstc_abakan, up_gr_firste_abakan, up_gr_firstf_abakan
Etc. Rinse and repeat with every file. As I've mentioned earlier, you can make a dummy for upgrades and then replace a dummy names with real ones through a notepad++ tool.

You can open a vanilla file and a modified one in notepad++ and run a "Compare" plugin, it'll highlight all differences between them.

Good karma+4 votes
TaoTheNyan
TaoTheNyan - - 10 comments @ Full upgradable weapons and outfits

It is definitely possible, but if you meant "will you make it" - no, I will not. You can use my mod as a reference to make your own Anomaly version though. It isn't very hard, it's just lots of work.

Good karma+2 votes
TaoTheNyan
TaoTheNyan - - 10 comments @ Full upgradable weapons and outfits

Well, you do not need to modify every weapon file to buff damage. You can modify weapons.ltx file to increase ammo damage instead, results will be very similar (since damage formula is roughly wpndamage*ammodamage, if I recall correctly). Parameter k_hit is the one you need to modify.

Good karma+2 votes
TaoTheNyan
TaoTheNyan - - 10 comments @ Full upgradable weapons and outfits

I changed them manually. And yes, it definitely was a pain in the *** ^~^
It becomes easier when you just make a dummy for upgrade parts, copy-paste it in every file and delete parts that are not existent in each individual file. And then run this notepad++ replacement tool (I'm not sure how it is called in english) to swap dummy weapon/outfit names with a real ones.

Good karma+3 votes
TaoTheNyan
TaoTheNyan - - 10 comments @ Full upgradable weapons and outfits

Please take it easy. I will make it next week. Neither me or my tester never used DAOO, so I was focusing first on mods that we can both test and release in working state. At least I need to go through the DAOO files first to see the difference between them and vanilla files. Then I'll make a compatible version and it'll be up to you to test it :3

Good karma+2 votes
TaoTheNyan
TaoTheNyan - - 10 comments @ Full upgradable weapons and outfits

Nope, it doesn't. But if you'll uninstall this mod, you will need to start a new game. Or load a save from before you installed it.

Good karma+2 votes
TaoTheNyan
TaoTheNyan - - 10 comments @ Full upgradable weapons and outfits

Yep, it isn't. DDAO adds some new outfits, so if you install my mod on top of DDAO - this outfits will disappear (best case scenario) or game will crash on start (most likely, also the worst case scenario. I'm almost sure this outfits are listed in trade files for example, and links from this files will lead to an empty string in outfit file). I can make a compatible version, but maybe later. I don't have time for it right now.

Good karma+2 votes
TaoTheNyan
TaoTheNyan - - 10 comments @ Full upgradable weapons and outfits

No problem, hope you'll like it :3

Good karma+3 votes
TaoTheNyan
TaoTheNyan - - 10 comments @ Full upgradable weapons and outfits

It makes upgrades of the same stage available simultaneously. For example, you have the upgrade line like 1-22-33. In vanilla you can install only one upgrade of the second and third stage. In this mod you can install both.
As a side effect it also makes upgrades of the third and second stage available BEFORE you install the first one. It's too much work to rewrite the whole prerequisite part, but I don't think this issue is too much of a problem, since upgrades of the higher stages are also more costly.
About the fire modes - yes, it is broken for shotguns and pistols (I've seen it is on saiga and fnx too, at least). It is not a problem of upgrade or weapon files, as I can see. Maybe it has something to do with animations or wrong variables in general files for weapons.

Good karma+2 votes
TaoTheNyan
TaoTheNyan - - 10 comments @ Full upgradable weapons and outfits

You're welcome :3

Good karma+1 vote