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Comment History  (0 - 30 of 41)
tan_gem21
tan_gem21 - - 41 comments @ Western Goods v2.6.1

Damn! It works like a charm now. Thanks man! You the best :)

Good karma+1 vote
tan_gem21
tan_gem21 - - 41 comments @ Western Goods v2.6.1

Hello brother!

It's me again. I just wanna ask if it's just me or is the magazines not working anymore with the latest update? I used to scroll through the pages of Playboy's Carrie Stevens but with version 2.6.1 I was not able to view that lovely chick anymore. I only managed to view the front page and that's it. I can't scroll to the next page. I'll send detailed screenshots if you like.

Thank you and awesome work as always! Loving the new Garmin eTrex!

Good karma+1 vote
tan_gem21
tan_gem21 - - 41 comments @ RE:PACK SIGNS 1.0

Any chance it will work on DX8 brother?

Good karma+1 vote
tan_gem21
tan_gem21 - - 41 comments @ Smith & Wesson model 627 Performance Center

Hi man, Joseph_Porta_1984!

Everything makes sense now! I did not know you're planning to release an even more ungodly powerful revolvers in the future! Can't wait to try it out when you release them. You're absolutely right! I fell in love with this thing cause it really looks like the S&W M500. Please please if ever you release the .500 magnum in the near future, can you kindly give it like a green tritium front sight? It really does compliment the chrome finish of the whole gun. (If you gonna make it chrome) Damn I'm gettin excited with your addon! Pardon me brother XD

Best of luck to you and amazing job mah man! See you in the Zone! You have a fantastic day bratan! :)

Good karma+1 vote
tan_gem21
tan_gem21 - - 41 comments @ Smith & Wesson model 627 Performance Center

Hey man! Just a suggestion,

Can you please kindly increase the firepower of the 627? I just shot a boar and it took 3-4 damn rounds of 357 to put the ****** to sleep. I also shot a military guy wearing a standard service outfit at point blank range and Jesus! It took 4 shots to send him to heaven. It doesn't make sense to me how a .357 magnum takes 3 to 4 shots to kill someone when it should blow the whole thing in one shot (kiddin) I'm not using any ballistic mods either.

Other than that, great mod. Thanks!

Good karma+1 vote
tan_gem21
tan_gem21 - - 41 comments @ Western Goods v2.6.1

Thank you man! I already filed a bug report to the Github link you sent me. (Crashing when starting a new game #71) My name there is: Inchik21. I'm not even 100% confident that your mod is the main source of this problem but when I disabled it from JSGME. I was able to start a new game just fine. Hoping we can help each other out with this issue. If you need more information, I'll be more than willing to help ya out! Peace and thanks man! :)

Good karma+2 votes
tan_gem21
tan_gem21 - - 41 comments @ Western Goods v2.6.1

Hello mah man! I have a fatal crash everytime I start a new game as a loner or any faction for that matter. My saved games works just fine but when I start a new game, this happens:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ... stalker anomaly 1.5.2\gamedata\scripts\sim_board.script(140) : create_squad

LUA error: ... stalker anomaly 1.5.2\gamedata\scripts\sim_board.script:140: attempt to index local 'squad' (a nil value)

This might be the root of the problem but I might be wrong:

!ERROR: alife_create | section [mil_merc_outpost_squad] is invalid!

When I remove Western goods from my mod order, I can start a new game just fine. It worked before on my last merc playthrough. I followed the instructions carefully when I installed it or uninstalling it cause I can use the items just fine. Other than that, pretty sweet mod! Hope to hear from you!

Thank you and cheers man!

Good karma+2 votes
tan_gem21
tan_gem21 - - 41 comments @ [MODDED EXES] Mugging Squads (UPDATE 1.4)

I know I know this is a silly question but umm does this mod affect performance in any way? Does it add new squads?

Good karma+1 vote
tan_gem21
tan_gem21 - - 41 comments @ RE:TUNE ambience sounds

It works! It finaly works! Thank you for the fix brother!

Good karma+2 votes
tan_gem21
tan_gem21 - - 41 comments @ Chatty Companions 0.9.9.5

Lovely mod mate! Although when I have my companions around the campfire, there are no campfire stories popping up. Everything works fine tho like when my gun jams and they comment something about it. It's just the campfire that is missing or maybe I did something wrong with the installation? Please help. Other than that, thank you so much for such an amazing addon. Truly immersive!

Good karma+2 votes
tan_gem21
tan_gem21 - - 41 comments @ RE:TUNE ambience sounds

Umm no. This is the only mod I downloaded as of today. Got Soundscape overhaul and Dark signal sounds. Your addon overrides them though. I use JSGME. I'm sorry for the hassle. Here is the error log. I hope it helps :

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1214
[error]Description : fatal error
[error]Arguments : Can't open section 'collection_medium'. Please attach [*.ini_log] file to your bug report

Good karma+2 votes
tan_gem21
tan_gem21 - - 41 comments @ RE:TUNE ambience sounds

I neither have Desman's mod or NPCs die in emission nor atmospherics. Maybe it's related to the error stated by a fellow stalker (den_valley)?

Good karma+1 vote
tan_gem21
tan_gem21 - - 41 comments @ RE:TUNE ambience sounds

Lovee the addon mah man! Sadly, my game crashes with this installed and the crash log says: can't open section collection_medium. Please help hehe

Good karma+1 vote
tan_gem21
tan_gem21 - - 41 comments @ Dialogue Expanded v4 COMPANION UPDATE [ENGLISH/русский]

Hii! The old version of this mod has a lot of campfire stories with companions but sadly, the latest version has no more campfire thingiess even tho I enabled campfire stories via MCM. Have I missed something? Other than that, sweeet sweet mod!

Good karma+2 votes
tan_gem21
tan_gem21 - - 41 comments @ Ultimate Dialogue Expansion v1.5.1 (privatised)

Dude! This is the bomb! It worked out really fine but sadly, My game crashed after a couple of minutes. I'm not sure if this is related to your addon but I managed to see the crash log on the console before it crashed. Any ideas what could be the problem or you probably want to make a patch for Exoseva suits? Here is the error:

! [LUA] SCRIPT RUNTIME ERROR : evaluator [wounded_exist] returns value with not a bool type!
! [LUA] SCRIPT RUNTIME ERROR : evaluator [eva_dont_shoot] returns value with not a bool type!

Thank you so much man! You a real diamond!

Good karma+2 votes
tan_gem21
tan_gem21 - - 41 comments @ Grelka - Chernobyl menu 1.5 [RU\EN]

Hi! I really love the UI on this one but sadly, the main menu is kinda off. I don't know if it's my resolution or something else. Other than that, pretty sweet mah man. Thank you!

Good karma+1 vote
tan_gem21
tan_gem21 - - 41 comments @ Even More Hideout Furniture [Update 2]

Mate! It works like a charm now! Thank you so much! You're a real lifesaver hehe. UI icons now look organized. Happy hunting man! Here's a screenshot of the now rectified icons you sent to me yesterday: Imgur.com

Thanks a lot man! Cheers :)

Good karma+2 votes
tan_gem21
tan_gem21 - - 41 comments @ Even More Hideout Furniture [Update 2]

Sure thing! Here's the link for the image: Imgur.com

The image seems to be clipping or something particularly the SSP suit. I know that the problem is probably on my end but I have no idea what's causing the problem. Other than that, this mod is legendary! Thank you so much man! Cheers!

Good karma+1 vote
tan_gem21
tan_gem21 - - 41 comments @ Weapon Attachment Position Fix for CR3PIS Icons [DLTX]

Nice! Looking forward to it! Happy hunting!

Good karma+5 votes
tan_gem21
tan_gem21 - - 41 comments @ Weapon Attachment Position Fix for CR3PIS Icons [DLTX]

Are you considering making adjustments to BAS weapons as well? Sweet mod mah man! Thank you.

Good karma+5 votes
tan_gem21
tan_gem21 - - 41 comments @ New levels 0.53

Hi! Is there no longer a patch for Anomaly radio extended? No megaphones and songs coming from major bases. Other than that, brilliant addon! Thank you!

Good karma+1 vote
tan_gem21
tan_gem21 - - 41 comments @ Simplified Vision UI

Hi! When I installed this mod earlier, everything works perfectly except for the MCM. The MCM menu is gone from the main menu. Have I installed this incorrectly? Other than that, this is the definition of perfection! Thank you!

Good karma+1 vote
tan_gem21
tan_gem21 - - 41 comments @ RE:DONE Radar & Red Forest 1.0

Oh now I see! Thank you! I swear to Christ I'mma go there now and blow dem fanatics with the Milkor. One last question though,does the redone mods affect frame rates in maps? Considering the amount of spawns? :)

Good karma+2 votes
tan_gem21
tan_gem21 - - 41 comments @ RE:DONE Radar & Red Forest 1.0

Hey man! Awesome mod! Really excited to try it out later

If I may ask, if I'm playing story mod particularly in the mortal sin questline, there's a point in the game where you need to meet with Stitch at the mine cave in red forest. Will it conflict somehow? Considering the fact that there are monolith squads stationed there and Snitch is in there chilling by the fire?

Thank you!

Good karma+3 votes
tan_gem21
tan_gem21 - - 41 comments @ Western Goods v2.6.1

Hmm well I got more than a hundred different mods in there. I'm not really sure which one should I look into but I'll give it a try. I'm afraid that installing the update might require a new game or something but I'll give it a shot. Thanks a lot man!

Good karma+2 votes
tan_gem21
tan_gem21 - - 41 comments @ Western Goods v2.6.1

I loveee your mod man! Sadly, I encountered a fatal error while starting the game. Exactly the same one you posted on the troubleshoot comment.

error]Expression : m_pItemDataVector->end()==t_it
[error]Function : CXML_IdToIndex<class
[error]CPhraseDialog>::InitInternal
[error]File : C:\anomaly_src\xraymonolith\src\xrServerEntities\xml_str_id_loader.h
[error]Line : 185
[error]Description : duplicate item id
[error]Arguments : western_goods_trader_meet

stack trace :
------------

Solution:
1. Open your gamefiles, and navigate to `gamedata/scripts/`;
2. Delete `_g.script`;

My problem is, I couldn't find the "_g.script" file that I should delete. I already checked my gamedata/scripts but no such file exists. I also tried configs/scripts and still nothin. Please help mee. Thank you mah man! Awesome mod!

Good karma+2 votes
tan_gem21
tan_gem21 - - 41 comments @ New levels 0.53

Oh mine is the opposite. I tend to have massive FPS drop when I'm at the central part of the map like where the 2 freedom traders at. When I'm at the edge of the map, no FPS drops. I think it has to do with my RAM probably. Anyway, Thank you man!

Good karma+3 votes
tan_gem21
tan_gem21 - - 41 comments @ [DLTX] New levels quick travel spots

Hi man! I get a crash after I load your mod to my mod list. It says something like: Can't open section: background_forest .... removing the mod and just playing with the base new levels(Promzone and grimwood) works just fine. I can't play without this since it's a very welcome addition to QOL mods. Other than that, It's a very fantastic addon. Hoping to download it again once it's fixed. Thank you man!

Good karma+2 votes
tan_gem21
tan_gem21 - - 41 comments @ EFT Weapon Reposition updated 2.2

Awesome mod man! Waiting for the day you'll bless us with an update for the latest September BAS patch. You rock brother! Keep it up!

Good karma+2 votes