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TalenTaylor
TalenTaylor - - 1 comments @ City 17: Episode One - Part 2 | Tech Demo Video

Valve wishes they could have more people like 1/4 working for them. Grade A work, very well done bringing up the intense meter, I've never liked how muzzle flashes never produced enough light. Only complaints I have are, 1.that the fire looks a bit to orange and it's 'size:height' ratio seems to be a little to much in favor of height, you should make it spread across the ground, and not in a big ball, the 'smoke being lit up by the light from the fire' thing looks really good though. And 2.The splashing isn't as 3D looking as i think it should be, and the ripples should spread out across the entire surface of the water, i also hope your adding something for when the player is entering the water, from where, and how fast. Overall, amazing work, unlike anything I've ever seen come from Valve.
@Frozen442, only reason the explosions look unrealistic to you is because your used to the quick boring ones seen in HL2, CS:S, DoD, or TF2

Good karma+1 vote