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Comment History
Taichi_San
Taichi_San - - 7 comments @ Tzar - Burden of the Crown HD Patch (1920x1080)

Yep, options are very limited in this game, Im not advanced enough to increase the actual gameview beyond 1024x1024 pixels as that seems the maximum limit, if you change the location of the controls etc the screen messes up severely :/
So to finish this mod, someone with more disassembly skills must appear :/

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Taichi_San
Taichi_San - - 7 comments @ Aoe 2 HD New units and terrain re-skin

any new progress on rendering the villagers?

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Taichi_San
Taichi_San - - 7 comments @ Aoe 2 HD New units and terrain re-skin

and note these would be seperate animations ofcourse, and do you have a download link for the new villagers on aok heaven?

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Taichi_San
Taichi_San - - 7 comments @ Aoe 2 HD New units and terrain re-skin

Date
Jun 17, 2013 8:24 PM
wow looks good, but here I have some suggestions, try these out:
> The greatest difference is that the arms don't swing abit in front of the body, but stay near the body in straight robotic movement.
Further the entire way of moving is perfect, speed too.

> Some graphical details:
* darker brown hair
* Belt gray, not yellow, and no yellow lines on the bottom of the cloak and arms either, turn them to playercolor zone (red) too
* Brown shoes
* darker skin like in the animation

I guess if you adjust these you come really close, as this looks great already btw for regular viller requests! Im eager to see the outcome, but overall comment is to use mostly less bright colors

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Taichi_San
Taichi_San - - 7 comments @ Aoe 2 HD New units and terrain re-skin

sent a new mail, also suggesting purple as playercolor, its your best shot

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Taichi_San
Taichi_San - - 7 comments @ Aoe 2 HD New units and terrain re-skin

Oh didnt knew about this, also sent you a email by the way

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Taichi_San
Taichi_San - - 7 comments @ Aoe 2 HD New units and terrain re-skin

Taichi here from aokh.
if you have problems with double frames your probably importing full 9 direction frames into the game, actually you only need the 5 first directions (front, front left, left, left upper and upper), there are properties inside the game data that automatically mirrors the frames and fills in the missing directions so, your data will be smaller, but you will also get rid of the double frames

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