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Hi everyone!
I've never posted here before, but now I'm close to finishing my current 2.5 year project of a 2D action RPG game involving a group of witches fighting to build their coven and survive.
You start with just one witch and have to free the others while fighting through dungeons and swamps filled with many different types of enemies that have procedurally generated strengths and weaknesses every time.
You collect also procedurally generated items that have power in one or more of six magic schools to kit your witch properly for the next fight. If you don't collect information on a dungeon before you embark on the quest, you can end up kitting your witch with the wrong equipment and being very weak against the enemies in the dungeon.
Currently there are over 300 spells in the game that damage, buff, debuff, transform, or summon entities from all six magical realms both for the enemies and the player.
The procedural dungeon runs themselves are very fast paced with flashy abilities and enemies able to utilise all the 300+ spells in an efficient manner.
I am currently in a pre-alpha testing phase and would like to release early next year. From now on I will have some updates happening on this blog as the game is developed. :)