Damn you did it again, lure me in with an excellent trailer, and make it sound like you've worked hard and made a great mod. But just like with prelude, you disappoint and end up with a horribly unbalanced, poorly tested (got caught on chopper debris a few times during the infinite spawn(REALLY?!) chopper crash and zombies can pass through walls in more than several places across the campaign, including the floor of the rescue vehicle)
It looks pretty, but that's about it.
Swizzler
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