Mod is still goin strong. We had a few team changes in the last couple months, and now back on track just not in the timeline we had hoped.
Hang in there.. We are :)
Mod is still goin strong. We had a few team changes in the last couple months, and now back on track just not in the timeline we had hoped.
Hang in there.. We are :)
The spanish canon is a prop model for the map Risu which is scaled from a real spanish fort.
Yes there are a few more weapons than the original FLF. Also some other features we will show off before too long.
:)
Low poly that doesnt look low poly in in game is the idea... :)
FLF:C uses the hl2dm SDK.. no CSS in here anywhere. The only similarity between the two is the both use the same engine. Since the mods are both based on current - near future, then some weapons will be the same. Just remember that in most of these mods, if its military in particular, anyone could draw a comparison between 2 of them somewhere.
Since FLF was released in 2000-2001 and was one of the top 3 mods at the time, we have heard this discussion many many times. Its ok tho... once a person plays it.. you will know what the difference is. FLF is a team based game, free weapons, no waiting till end of round to respawn, mulitple classes, & attackers and defenders swap spawns every round. oh yeah... its FAST!
Seriously, CSS and FLF are nothing alike, aside from being a current day/near future military mod like a dozen others. For those of you who havent been playing since 2000, FLF is older than DOD, and was # 3 mod under CS and TFC. (prior to CS being taken by valve)
All in all each mod offers its own unique gameplay.
:)
Yeah it is about time someone included the pacific theatre... Looks really nice guys ! I'll be watching this one :)
We try to release media every month.. December is running a tad late ... but we will have some more good stuff very soon :)
SunSpot
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