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Comment History
Sulman
Sulman - - 2 comments @ COP OWR 2 with weapons addon

Beautiful work.

Is there a full change log? I noticed that the weapons have greatly increased accuracy from default - nearer real values. Not a complaint, but I like to have an idea what's different.

Good karma0 votes
Sulman
Sulman - - 2 comments @ SC Realistic Weapons add-on 0.8

The complete mod is fabulous. I'm enjoying the game as never before, not just because of the graphic improvements, but also the fact it just works.

I was sceptical about the weapons mod at first, because something like this (in an RPG where 'levelling' is an intrinsic feature) can really change play balance. However, in Stalker I would unreservedly recommend it. On default weapons, you do not need to get very far into the game (just before agroprom, really) before the bullet-sponging AI (and shot dispersion) starts getting very frustrating. I remember this from my first playthrough a couple of years back. A clip-per-bad-guy with the early weapons is not unusual.

I understand the intent, in that you're supposed to be very careful and avoid confrontations (and mutants), but at many points early on, this isn't possible. Stand-up fights with groups of bandits and soldiers become rather tedious.

Using the mod, Assault rifles become dangerous, very dangerous. The change in balance is interesting; you use far less ammunition, but way more food and medikits. Close-quarter combat is tense, especially against assault-rifle wielding guys as they do much more damage. However, careful movement and keeping your eyes peeled means a player with an AK-74 and a few clips is pretty much lethal.

Good karma+2 votes