Beautiful work.
Is there a full change log? I noticed that the weapons have greatly increased accuracy from default - nearer real values. Not a complaint, but I like to have an idea what's different.
Beautiful work.
Is there a full change log? I noticed that the weapons have greatly increased accuracy from default - nearer real values. Not a complaint, but I like to have an idea what's different.
The complete mod is fabulous. I'm enjoying the game as never before, not just because of the graphic improvements, but also the fact it just works.
I was sceptical about the weapons mod at first, because something like this (in an RPG where 'levelling' is an intrinsic feature) can really change play balance. However, in Stalker I would unreservedly recommend it. On default weapons, you do not need to get very far into the game (just before agroprom, really) before the bullet-sponging AI (and shot dispersion) starts getting very frustrating. I remember this from my first playthrough a couple of years back. A clip-per-bad-guy with the early weapons is not unusual.
I understand the intent, in that you're supposed to be very careful and avoid confrontations (and mutants), but at many points early on, this isn't possible. Stand-up fights with groups of bandits and soldiers become rather tedious.
Using the mod, Assault rifles become dangerous, very dangerous. The change in balance is interesting; you use far less ammunition, but way more food and medikits. Close-quarter combat is tense, especially against assault-rifle wielding guys as they do much more damage. However, careful movement and keeping your eyes peeled means a player with an AK-74 and a few clips is pretty much lethal.
Sulman
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