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stringtheory178
stringtheory178 - - 1 comments @ Armourgeddon

Very fun little game. Definitely worth playing!
Didn't have any real problems with the game itself, though precise aiming's a little hard with how the mouse aiming is set up but that's a minor problem. Another thing, the HUD seemed a little big, especially the dialogue boxes. Also, why have a health meter on the HUD when you have one on the back of the mech (or the other way round for that matter)?
In terms of weapons the only one I found worthwhile was the dauntless cannon, the rotary cannon didn't do enough damage and/or isn't accurate at long ranges, the missile launcher needs greater splash radius to make it worthwhile, and the flame thrower needs more damage. Also I found it a little annoying that you can't adjust your aim for the primary weapons' super moves while they're going off.
And that's not counting how much the charge move breaks the game, letting you plough through even the big bots usually one hit killing them. That said, the super move for charge is even more game breaking especially in area mode because you can pick up more balls of electricity while your zooming around, thereby keeping you going until you run out of enemies (which in wave 21 is never).
What would be awesome if added: multiplayer or an upgrade system.

Good karma+1 vote