A long-time game developer with strong generalist skills in design, programming, art, music, and writing. Loves anime, cats, and bacon. Oh, and RPGs, too.

Report RSS Art and Developer Contests

Posted by on

My developer page is kind of empty so I figured I'd at least type something.

Hopefully I'll get some time to just upload some scans of art as I practice. One of my main motivations while I'm developing my first to-be-published RPG is that I really want to hone my drawing skills. I guess I really want people to like the art of the game (well, assuming they aren't anime haters), and it's rare for indie devs to nail the Japanese manga style. I've finally gotten to the point where I can see my mistakes as I make them, which mostly lie in anatomy. It's kind of frustrating though because I have to show progress in my character designs and the game to keep people interested, but my line art is still interim so the astute eye will catch my various anatomy errors as I try to improve (not to mention I have to fight getting demoralized with my own failings). I guess in the end I just have to suck it up and hope for the best, and keep updating with new art until those mistakes are a thing of the past :)

I am planning to enter a demo of Shadowdawn Genesis into Microsoft's DreamBuildPlay 2011 competition since it is being developed with XNA 4.0 (at this time), so I've been focusing on finishing up the engine before really diving into final content generation. I hope to release a PC demo soon after the entry (assuming the goal of an entirely playable introduction area is done), along with an XNA forum playtest, to really get a feel for what people like/don't like before I get too far into making the areas. The deadline for the entry is June 14, so at least that's something of a milestone to aim for!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: