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Stephen_T
Stephen_T - - 3 comments @ Knights

I'd certainly be interested if you (or anyone else) wanted to help out with content generation. In fact one of my aims of posting here on ModDB is to try to get people like yourself involved :)

Basically, I came to the conclusion recently that I am probably going to need some help to make this game reach its full potential. For example, people keep sending me ideas, but I don't have time to implement them all myself; but neither is there any way for people to add things on their own (except by editing the data files, which, as you have noticed, are not really flexible enough to do the job). My solution to this problem is to open up the data files a lot more, so that the community can start adding their own content to the game. This is why I wanted to add Lua support. Also, as you point out, a lot of the restrictions etc will have to be removed, but hopefully that should not be too hard.

So, in summary, yes, I agree with everything you say :) Just give me a bit of time to start making these changes, then, we can see how it goes from there...

Good karma+3 votes
Stephen_T
Stephen_T - - 3 comments @ Knights

Thanks for the control ideas. I'll try and add those (or something similar) to the game soon.

There is already an indepth explanation of items etc. in the game's manual. I strongly recommend reading the manual if you want to enjoy this game fully -- it is one of those games which is not much fun at first, but gets a lot better once you know what everything does. The manual is installed along with the game (check your start menu) or can be read online on the Knights website.

As for modding, I have recently started to add Lua scripting to the game. This is going to take a while to complete as there is a lot of stuff to convert over, but I hope to get it done gradually over the next few months. There is also a half-completed map editor which I should be able to polish up once the scripting system is a bit closer to completion. This should allow plenty of modding possibilities.

Finally, making it so that only the host can change settings: actually someone else requested that as well, so I suppose I will have to do it :)

Good karma+3 votes
Stephen_T
Stephen_T - - 3 comments @ Knights

I hear what you're saying about controls and would definitely like to improve this.

Note that you already have some (limited) ability to remap the controls, on the Options screen.

Some things we could do in future are:
- have a separate key for opening the menu (instead of holding down ctrl).
- have a separate key for throwing daggers / firing the crossbow.
- separate key (Tab?) for activating the chat box, then the letter/number keys would be available for use as additional controls.
- possibly map different actions (pickup, drop etc) to their own keys instead of using the menu.

I'd like to hear feedback from players though... what would your ideal control scheme be?

Good karma+4 votes