Game developer for the last 35 years starting on the Vic20 and working through C64, Amiga, SNES, PSX and PC. Now working with Unity on our new game www.macspeedee.com

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A short video showing the example scene in the all new version of MegaFiers.This fully rewritten version of our Mesh Deformation system for Unity now uses Unity Burst and Unity Jobs for between 5 and 40 times less CPU time compared to the original MegaFiers.

The Scene contains 17 rocket ships, all the same model, and the scene contains 140,000 vertices and the Rocket meshes are being deformed with one two or three deformations each, and to total CPU time on a 4 core computer is 1.5ms with the scene running at nearly 300fps including the Post Process effects.

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