The project was dead from the start, if it wasn't dead there wouldn't be zombies ;)
But no we're not dead completely, just making changes under the table and reworking stuff.
The project was dead from the start, if it wasn't dead there wouldn't be zombies ;)
But no we're not dead completely, just making changes under the table and reworking stuff.
Love the new helmet for the masons, the horned helmet looked so ehhh, you guys should add some spikes on the mason armor like on the shoulders and helmet or something, make em look more evil would be so sweet. Keep up the great work and I hope to see all the models revamped or redone.
Not completely, just going through rough times at the moment.
Well, we haven't fully decided yet, t depends on a lot of factors but it's not really an MMO, too many people would make the game less frightening. We're thinking around 6-14 per server with friendly npc's that help a little.
We're a little behind on characters due to not being able to find a decent character modeler, but we do have character concepts and I'm going to have our lead modeler work on a grunt character for the player.
We should have at least 2 maps either finished or very close to finished ( 90% complete ) by may. May should be a nice update for us.
We are still taking beta testers, you have to register on the forums to see all posts, just register then go into the beta testing section.
any hl2 game, they all come with sdk base. Sdk base is what you need to run mods.
Thanks to everyone for their support! Make sure to sign up to our forum to view updated news! www.za.disruptstudio.com/boards
Planning on either that, or starting on day and going into night with the same concept, thanks for your support
We're currently choosing Beta testers for a private beta testing, visit our forums for details www.za.disruptstudio.com
Not dead, we're just busy working on things. Might have an update soon
I think that was the point, to compare valve's low quality close up to his high quality close up.
Topics such as this are discussed on our forums, you might enjoy becoming part of our community if this interests you.
No player zombies although as discussed on our forums there is a surprise..
Basically it means each map will have more than one map transition, meaning we're not going for the typical multiplayer gameplay where you start a server and choose a map, beat the map and it's over, you actually have to go through maps to travel to other maps connected to the maps. Example would be say you're in a city level, there could be 2-3 different maps to travel to ( map loading points ) from that one map and will be relevant to where you want to travel.
We call this guy Suicide Guy, awesome name I know ;) lol
We're going to have a few different versions of hands for different characters, some with sleeves, diff skin tones, etc
90% done on the hand texture, needs finger textures obviously and touchups
Multiplayer first, single player story is coming after multiplayer is complete ;)
We have much planned for our next media release/update
Later tonight expect Another update for part II of our Halloween media release, and following will be part III of our media release which will be the going live on our new website
Yeah people do seem to enjoy that, nice work so far keep it up.
Pretty much, not to mention new looks are always a plus, custom content. Would you rather see a mod with all half life 2 textures and models or mostly custom content is the question you want to ask yourself
Neither, I thought I made that point clear with my sarcasm XD
Well if it was going to be like another mod, why would I waste my time with it? ;)
Keep an eye out, a big release coming soon. Of course it'll be released on our forums first though, then here on moddb. Sign up for free at www.za.disruptstudio.com/boards
Hard to hurry up when we all have college and work, we arent getting paid to create this mod, it's only on our spare time. If ya wanna pay us we might move a bit faster lol.
Mod still alive, lot of team on vacation for summer, work will pick up more at end of summer.
spike2133
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