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Latest posts from @spectrallic

RT @RyneEngine: Youtube.com

Sep 6 2019

RT @RyneEngine: GitHub repository for Ryne Editor is public: Github.com

Sep 1 2019

RT @RyneEngine: Ryne engine tech demo is live! Ryneengine.com

Aug 21 2019

When rendering doesn't quite go according to plan but does give interesting results. This is supposed to be the Spo… T.co

Jul 30 2019

RT @InsurgencyGame: Read our latest community update about Insurgency: Sandstorm - including the release date, pricing, development inf… T.co

May 31 2018

New blog and new blog post: Robbinmarcus.blogspot.com dissecting real-time raytracing source code #raytracing #gamedev

Dec 5 2015

Realtime Raytracing part 3 is out. I discuss optimizing GPU code using CUDA: Blog.spectralstudios.net #parallelprogramming #raytracing

Nov 21 2015

Real time path tracing: Youtube.com #raytracing

Oct 30 2015

Just finished writing a post about fast LBVH generation on GPU. Hope it can help you! Blog.spectralstudios.net #raytracing #gamedev

Oct 29 2015