Delete all the mod, game and map.
Then reinstall the game and mod.
It will solve the save problem Completely!
My friends and me solved the problem by this way.
And there is no problem any more.
Delete all the mod, game and map.
Then reinstall the game and mod.
It will solve the save problem Completely!
My friends and me solved the problem by this way.
And there is no problem any more.
Hi PANZEROO
What's mean of "last_battle_loser_losses = 4000
"
And how does it work?
It come from
#############victory_parade
province_event = {
id = 14700
is_triggered_
trigger = {
not = { has_country_modifier = victory_parade_I }
mass_events = 1 m
supplies = 1000
last_battle_loser_losses = 4000
}
title = "Victory Parade"
desc = "EVTDESC14700"
picture = "evtpicture14700"
option = {
name = "EVTOPTA14700"
this = {
capital_scope = { m
supplies = -1000
}
}
add_country_modifier = {
name = "victory_parade_I"
duration = 340
}
}
}
When I Sealion. The USSR DOW to me ten days later.
Thanks for your reply!
Another question.:-)
Could I sink all the ENG's transports.
I send a large number of ships to break the transportation all over the ocean. And indeed they sunk many transports.
But when I tag to ENG, I found ENG got more transports. It seem that ENG get them by events or dicisions and don't need ic to build them.
The result is that my behaviour of breaking transportation have no influence on ENG.
Division HQ unit is a good idea.
But it has 100% softness.
The armor division' softness would be increased when the division HQ was joined. Although the division HQ is only a small part of the divison.
Perhapes, we can add armor division HQ which has 50%(like arm-car) or 70%(like mot-inf) softness. And it will cost more military officer as a balance of normal division HQ.
waiting for a long time@-@
We don't have new version for a long time.
When will we get the 6.3 or 7.X or Final version?
:-)
Happy Children‘s Day!
:-)
clerical error
from 1941 6 25
ti 1941 9 2
I had rushed SOV in three monthes in double normal level :-) 1944 6 25----1944 9 20
The key point is supplies~
OH!
Crazy~
I have downloadeded it.
It very funny~!
What are the characteristics of this MOD?
Does it have specification?
all existing level 10 airbase will be added?
The air base that has majoy airbase still can "repair 10.00 units each day efficiently".
When will it can repair 40.00 units each day efficiently?
THX~
Another question
How does the AirHQ/ShipHQ work?
The planes get benefit from the HQ's leader?
Excellent MOD!
But maybe the air force is too stronger. My bombers(8MB) always kill 400+ or 500+ even 700+ sildiers once. And and the CAGs(4or6) will sink my DD or CL in my BB fleets in two or three round. So I dare not use my BB(BC/P.BB) fleets any more.!_!
^Spartan-117
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