3D modeler, interested in space and aeronautics, aerospace engineering student. I know Lightwave very well and big fan of Homeworld series and Descent.

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Slow progresses. Made a new hull, it still needs definig proportions, shapes, and flattening of some surfaces before progressing further.
The difficult part now is to place well defined shapes (that means, rendering the idea of the creator the best way) using the minimum polygons as possible, and preferrably arranged as arrays of 4 sided polygons. This hardens a lot the process of making the base shape, placing a lot of constraints, but awards you with a much lower triangle count ingame.
This ship will stay into the bounds of the original poly count, wich is around 4000, 2800 of them are only goblins. This ship will try to show at maximum 120% of this budget, because
today PCs are faster, yes, but it is not a reason to raise work load of an engine wich remains the same as eight years ago. Many think it is ok to put huge ships ingame with no poly economy, just because their game won't lag.
Also, not everyone own a faster Pc than the one they had 8 years ago.
Enjoy. Apologies for the glitches on the edges.

Open image address for full size.

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AmDDRed
AmDDRed - - 605 comments

I guess, I've found inspiration for the textures )))
Moddb.com

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Sp3ctre_1053 Author
Sp3ctre_1053 - - 18 comments

yes i know that drawing. But is no more than inspiration :). The gap between looking at that image and draw actually a texture is like doing a 80ft dive because you just saw someone doing it once and so you think:
"now yes I know how to do it"

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