There are often small things I think you could improve. For example, there are bullets shells on the ground, even though your guys uses some kind of energy/photon ammo. If there were footprints he's following you'd have more of a story already.
Small things to nag like the back foot being a bit slim and the bandage looking a bit flat. Also the demon head on the shin protection is facing a little in the wrong direction. (shin usually follows foot direction)
I know you could say 100s of things that are wrong about my sloppier paintings too, but lately I am trying to put a little more effort into the ones I spend more time on. And it does pay out. It seems to be part of practice to go back and improve. Though creating is definitely the funner part.
Broad range of pieces in which I try to push myself in various methods; Environments, storytelling, character designs as well as basic concepts like proportions, anatomy, value and achieving a consistent look.
Bit small witch hat, don't you think :)
There are often small things I think you could improve. For example, there are bullets shells on the ground, even though your guys uses some kind of energy/photon ammo. If there were footprints he's following you'd have more of a story already.
Small things to nag like the back foot being a bit slim and the bandage looking a bit flat. Also the demon head on the shin protection is facing a little in the wrong direction. (shin usually follows foot direction)
I know you could say 100s of things that are wrong about my sloppier paintings too, but lately I am trying to put a little more effort into the ones I spend more time on. And it does pay out. It seems to be part of practice to go back and improve. Though creating is definitely the funner part.