Not with this version but I'm planning a major rework with the new available funtions from the 1.5.2 update
Not with this version but I'm planning a major rework with the new available funtions from the 1.5.2 update
Not sure what the conflict is especially when I dont know the name of the other addon. But I'm planning a major rewrite anyway, so stay tuned
It is safe, but I will have to fix this annoying warnings
Oh I see what's wrong, I'll fix it. Meanwhile you can just ignore it because it's just a warning, its not gonna break anything
Thanks for keeping my addon alive lol
Yeah thanks for helping out, I have been out of the modding scene for a while now
I will look into it. However I can't find the same level of motivation I used to have when I made this
Yeah you can use the winter version Krueger mentioned. Also the engine tweaks in 1.5.2 has given me a lot of options. So, I'm planning to refactor the entire addon soon, and I'll make sure to add the winter ghillie as an MCM option
Ah I see. Missed the pun entirely lol. And I appreciate the compliment
really? which file(s) exactly? also you can contact me on Anomaly discord server
I see, I could add it but the game has way too many keybinds already for my liking
Might try to work something out of MCM
I think there's been a misunderstanding. This addon just gives a turn on/off button for companion looting. It doesn't add any other logic for AI looting. The purpose was simply put a stop to them picking up all the junk they come across. It doesn't tell them when to loot and not to
Might be something that changed from 1.5.1 to 1.5.2.
The mod in the link aims to fix a bug in companion inventory, which is probably fixed in 1.5.2 itself
Thank you for noting and keeping the visitors updated. I've been away
It already exists, it's the "\" button.
Also I have more things planned for this addon
The engine update from 1.5.1 to 1.5.2 has given me enough tools to make this possible, and more
I will get around to reworking it soon.
I think what'll be really cool is to make the ghillie foliage move. If only there was someone to make me an animated foliage
And also make it blend in with the light, might be possible, might be not
What I can definitely do is move the ghillie out of the backpack slot. I think the best course of action is a use functor, like how the magazines mod works
It already works with 1.5.2 and is integrated with gamma
Its been a long while since I've played the game, so I can't pinpoint what's the issue here. Tacticool scopes add some different reticles but it shouldn't affect it's positioning
You might wanna recheck the EFT reposition (i hope you're using mine). But in all honesty, HK417 from the vanilla game is so horrible in the modeling and animation, probably why it was disabled
sure thing, I will update as soon as I can
something might be overwriting o_lcs.ltx
Or if you're trying to use it while wearing an exo, it has disabled backpack slot by default(everyone should know this)
both mask and overlay can be turned off in the settings
BaS is not mandatory
Amazing work dude, and thank you for the effort!
It's been a while since I've been in contact with the EFP devs, but as I remember, they've implemented it correctly and I trust them to know what they're doing
I will at some point, but now its too much work
Not anytime soon I'm afraid
You probably can, I haven't personally tested it though
the error can be fixed easily by assigning the correct ogf file. The changes in new BaS is too huge for me to look into anytime soor. And yes, AWAR is abandoned. But there are other packs in development that would make it redundant(I mean, AWAR is pretty much minor animation additions and edits)
sneakydud
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