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Comment History  (0 - 30 of 334)
sneakydud
sneakydud - - 334 comments @ Ghillie Suit overhaul v1.6

Not with this version but I'm planning a major rework with the new available funtions from the 1.5.2 update

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ Ghillie Suit overhaul v1.6

Not sure what the conflict is especially when I dont know the name of the other addon. But I'm planning a major rewrite anyway, so stay tuned

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ Companion carryweight and looting rework 1.1

It is safe, but I will have to fix this annoying warnings

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ Companion carryweight and looting rework 1.1

Oh I see what's wrong, I'll fix it. Meanwhile you can just ignore it because it's just a warning, its not gonna break anything

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ Ghillie Suit overhaul v1.6

Yeah I'll do that

Good karma+2 votes
sneakydud
sneakydud - - 334 comments @ EFT Weapon Reposition updated - Compatibility BaS fix

Thanks for keeping my addon alive lol

Good karma+2 votes
sneakydud
sneakydud - - 334 comments @ EFT Weapon Reposition updated 2.2

Yeah thanks for helping out, I have been out of the modding scene for a while now

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ Companion carryweight and looting rework 1.1

I will look into it. However I can't find the same level of motivation I used to have when I made this

Good karma+2 votes
sneakydud
sneakydud - - 334 comments @ Ghillie Suit overhaul v1.6

Yeah you can use the winter version Krueger mentioned. Also the engine tweaks in 1.5.2 has given me a lot of options. So, I'm planning to refactor the entire addon soon, and I'll make sure to add the winter ghillie as an MCM option

Good karma+2 votes
sneakydud
sneakydud - - 334 comments @ Companion carryweight and looting rework 1.1

Ah I see. Missed the pun entirely lol. And I appreciate the compliment

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ Ghillie Suit overhaul v1.6

really? which file(s) exactly? also you can contact me on Anomaly discord server

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ Ghillie Suit overhaul v1.6

I see, I could add it but the game has way too many keybinds already for my liking
Might try to work something out of MCM

Good karma+2 votes
sneakydud
sneakydud - - 334 comments @ Companion carryweight and looting rework 1.1

I think there's been a misunderstanding. This addon just gives a turn on/off button for companion looting. It doesn't add any other logic for AI looting. The purpose was simply put a stop to them picking up all the junk they come across. It doesn't tell them when to loot and not to

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ Companion carryweight and looting rework 1.1

Might be something that changed from 1.5.1 to 1.5.2.
The mod in the link aims to fix a bug in companion inventory, which is probably fixed in 1.5.2 itself

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ Ghillie Suit overhaul v1.6

Thank you for noting and keeping the visitors updated. I've been away

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ Ghillie Suit overhaul v1.6

It already exists, it's the "\" button.
Also I have more things planned for this addon

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ Ghillie Suit overhaul v1.6

The engine update from 1.5.1 to 1.5.2 has given me enough tools to make this possible, and more
I will get around to reworking it soon.
I think what'll be really cool is to make the ghillie foliage move. If only there was someone to make me an animated foliage
And also make it blend in with the light, might be possible, might be not
What I can definitely do is move the ghillie out of the backpack slot. I think the best course of action is a use functor, like how the magazines mod works

Good karma+2 votes
sneakydud
sneakydud - - 334 comments @ Ghillie Suit overhaul v1.6

It already works with 1.5.2 and is integrated with gamma

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ Adjustable scope view v1.8

Its been a long while since I've played the game, so I can't pinpoint what's the issue here. Tacticool scopes add some different reticles but it shouldn't affect it's positioning
You might wanna recheck the EFT reposition (i hope you're using mine). But in all honesty, HK417 from the vanilla game is so horrible in the modeling and animation, probably why it was disabled

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ Ghillie Suit overhaul v1.6

sure thing, I will update as soon as I can

Good karma+2 votes
sneakydud
sneakydud - - 334 comments @ Ghillie Suit overhaul v1.6

something might be overwriting o_lcs.ltx
Or if you're trying to use it while wearing an exo, it has disabled backpack slot by default(everyone should know this)

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ Ghillie Suit overhaul v1.6

both mask and overlay can be turned off in the settings

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ EFT Weapon Reposition updated 2.2

BaS is not mandatory

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ EFT REPOSITION BAS PATCH BY Sneaky UPDATED

Amazing work dude, and thank you for the effort!

Good karma+2 votes
sneakydud
sneakydud - - 334 comments @ Ghillie Suit overhaul v1.6

It's been a while since I've been in contact with the EFP devs, but as I remember, they've implemented it correctly and I trust them to know what they're doing

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ EFT Weapon Reposition updated 2.2

I will at some point, but now its too much work

Good karma+3 votes
sneakydud
sneakydud - - 334 comments @ EFT Weapon Reposition updated 2.2

Not anytime soon I'm afraid

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ EFT Weapon Reposition updated 2.2

You probably can, I haven't personally tested it though

Good karma+1 vote
sneakydud
sneakydud - - 334 comments @ EFT Weapon Reposition updated 2.2

the error can be fixed easily by assigning the correct ogf file. The changes in new BaS is too huge for me to look into anytime soor. And yes, AWAR is abandoned. But there are other packs in development that would make it redundant(I mean, AWAR is pretty much minor animation additions and edits)

Good karma+1 vote