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smeaney
smeaney - - 1 comments @ Double Cross

Games created in UDK seem to be very performance driven on the individual production. For example I know of some games (made in UDK) that run flawlessly on a system when that same system cant play another game also made in UDK. As Pete has said, we are trying to produce a game that is as widely accessable to as many players as possible. Midnight Games are ensuring that we are not overlooking anything that can be potentially negative towards players of our game. What would be brilliant is that when we have our first playable build, that as many people could test it for us as possible. This will ensure we have enough data to optimise the game correctly. :)

Good karma+1 vote