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Fallout: New California

Mod review may contain spoilers

Spoiler warning [just in case].
Update.

Someone contacted me and was like "Hey. Your review is still the top review, can you try it again please and leave a fairer review?".
I am still unimpressed.
I've lowered my rating, like I said I would before in my previous review.
I will leave it at a two, because I feel the mod still feels, again, very forced down a one way street, I don't feel very open-ended, or like I can do whatever I want.
I will give them some lenience in that the graphics are decent for what they are and unique, but the voice acting still feels variable and subpar- It could be better.

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Old, but still mostly relevant:

Lets start this with the positives:
The graphics and voice acting are "okay" when they don't feel forced or misplaced. They're decent, at best. The few good ones you find are likely to be one of the two appealing things in this mod.
There are a few custom items which are helpful- the backpacks are nice, the shields are cool.
That's really all I get out of this.

Time for the negatives:
The story? It's confusing, it doesn't feel like it's there. In the early portions of the mod it's easy to get lost since sometimes when completing a quest, you're not immediately granted the next part of the quest line- Sometimes having to talk to every person you see to find the next quest. The story feels almost non-existent, or if there is one, it feels forced and edgy. I'm unsure how this is really 'lore friendly' since it kind of spins off into 'your character is half-mutant' or something, I didn't get all the details of that, since the mod is also riddled with crashing. The story feels like it also forces you down the path the mod creator has decided for you- Making all your decisions ultimately pointless; I went through three checks, and even checked other dialogue options for that same event, and nothing changed. It was the illusion of choice- But really it just feels you're being railroaded into the edgy do-not-steal story the mod creators wanted for you to have.

As for the graphics and voice acting, while I do enjoy how good it looks when it works. . . There's no quality control. You have these patches of decent work, and then these expansive areas of drab, boring areas that need to be improved. You also have sound that is muffled or randomly spikes, models that clip when they speak, the lips improperly synced, graphical glitches and blitzes, and sometimes you can even fall through the world while trying to explore, not that "exploring" is something you get to do much of, what with the story being linear and intrusive on gameplay.

What's probably more worse than both those things is the random changes in difficulty. No matter what you chose at the start, or what game mode you're on, or what you're specced in, you're going to have some annoying difficulty, be it on Very Easy or Very Hard. For example, in the starting area- Vault 18, you have mobs of enemies that soak up bullets- But the named ones are worse. Much worse. They take at least five more hits than the mobs around them. I guess that's understandable, but they should be weaker since you're only just starting out in the vault- And when you're forced to continue, you run into a creature that literally exhausts every bit of ammunition you have and grenade [I personally also had to use mines], and still doesn't goddamn die. And to add insult to injury, they also kill you in about four shots, are permanently invisible, and are surrounded by [presumably] innocent people. So if you're playing a hero character, give that up right now.
Also, you'll need at least an 8 in Endurance, Intelligence, Perception, and Charisma. Because any time you need to persuade someone, it uses your special stats. Not your actual skills. And the few times it does use your skills, its typically unrewarding.

And dont even get me started on how it crashes any time I enter a new location... Room.. Building.. Or even take a nice long walk down the road.

TLDR; Story feels absent, forced; Feels like an edgy fanfiction more than anything. Graphics: Okay, but glitchy. Voice acting: Needs quality control, but alright; Difficulty spikes are too rampant, and is almost unplayable on harder difficulties unless you're an expert. Screw up persuasion system, removes decisions of the player, feels flat and boring; Crashes every five minutes.